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Unreal Tournament with G200....

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  • Unreal Tournament with G200....

    I've just installed Unrealtournament demo... and the problem is.. i don't get any lightning(or what i should call it)
    all the rooms look the same all that differs is the colors of the floors, no shadows or anything, i've tried it with a V2 and a G400, looks totally different in this aspect.

    Im running Win98SE, DirectX7(game didn't recognize my board with 6.1), Powerdesk 5.30

    i've tried all the settings in the game and (i think?) all the reghacks for 5.30....

    the board is a Mystique G200 8mb... any ideas?
    <font size=1>Primary System: ASUS P4B533-E, Intel Pentium4 1.6A GHz, 512MB Samsung PC2700, Leadtek GF4 Ti4200 64MB, SB Audigy, 2xSeagate Barracuda IV 80GB, Pioneer DVD 106S, NEC CD-R 40/10/40, InWin Q500 Case w/ Enermax 353W PSU, Windows XP Pro, Samsung SyncMaster 753DFX.

    Secondary System: ECS K7S5A, Athlon XP 1600+, 256MB PC133, Asus GF2 GTS 32MB, Seagate Barracuda IV 20GB, Aopen HQ08 Case, Windows XP Pro.</font>

  • #2
    In the UnrealTournament.ini file search the UseMultitexture key (under the D3D section) and change the value from True to False.
    (UseMultitexture=True --->>> UseMultitexture=False)

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    • #3
      Hey!

      it worked!
      thanks alot

      <font size=1>Primary System: ASUS P4B533-E, Intel Pentium4 1.6A GHz, 512MB Samsung PC2700, Leadtek GF4 Ti4200 64MB, SB Audigy, 2xSeagate Barracuda IV 80GB, Pioneer DVD 106S, NEC CD-R 40/10/40, InWin Q500 Case w/ Enermax 353W PSU, Windows XP Pro, Samsung SyncMaster 753DFX.

      Secondary System: ECS K7S5A, Athlon XP 1600+, 256MB PC133, Asus GF2 GTS 32MB, Seagate Barracuda IV 20GB, Aopen HQ08 Case, Windows XP Pro.</font>

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