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Go to the video options in the game, and select "Default OpenGL" as the video mode. It should be as simple as that. If not, tell us more about what's happening....
Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
Half life works great for me in D3D. But when i run the game in opengl, the game menu stays in the upper left hand corner (and looks really distorted). I have the 5.30 drivers and half life 1.0.1.5 (opposing forces version).
Anybody (kruzin) help out?
system specs follow
------------------
Abit BH6, Celeron 450, Matrox G400 32mb "MAX", 256mb ram, IBM 10GB, DVD 5x, MX300
Abit BH6
Celeron 450
Matrox G400 32mb "MAX"
256MB PC100 RAM
IBM 10GB 7200rpm HDD
Creative Labs DVD 5x
Mitsumi 4x/2x/8x CD-RW
Monster Sound MX300
USR 56K Modem
ADi 6P (19" Monitor)
Windows ME
the v synch in the options and tweaks allows you to change direct 3d v synch,
but opengl games usually have it in software?
also when your playing with v-sych disabled what refresh rate is best for a monitor to minimise the flicker?
Windows XP Pro + SP1 - Pentium 4 3.1gig - 1024mg DDR 333 2 cas - Thermaltake Xaser Case - Parhelia 128 - 3x Phillips TFT Monitors - Audigy 2 Platinum - 6.1 surround speakers - RTx100 - 5 HD 7200rpm (420gig) - Pioneer A03 - Partridge in a pear tree
I had a similar problem and had to force AGP 1 and it now works sweet. Question why did I need to do that? Well anyway current games usally do not required the x2 so should cause no problems. Symptons Game works fine in D3D Freezes hard in Turbo GL..Good Luck
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