Howdy from the "Desktop Video" forum! I'm a novice at hardware details & high perf gaming, so I'll direct this question to you:
When I run Half-Life on my Dad's PIII 600 MHz with a Voodoo 16MB card under Direct3D and high rez (something bigger than 1024x768, but I can't remember...) I get fantastic performance. But when I run it on my PIII 550 MHz using my Marvel G200 8MB, it runs faster (well, smoother) under OpenGL than under Direct3D. It also goes crappola past 1024x768.
I don't think 50 MHz of processor power would make the difference; certainly video memory would, but how much is really necessary for great performance?
Here's my main questions:
1. Why does the G200 run smoother under OpenGL than under DirectX 6?
2. Why can't I go beyond 1024x768 without a major performance hit (my desktop is 1280x1024)?
3. What's really making the speed difference between my Dad's PC and mine (both identical Dell Dimensions except in processor speed and graphics card)?
When I run Half-Life on my Dad's PIII 600 MHz with a Voodoo 16MB card under Direct3D and high rez (something bigger than 1024x768, but I can't remember...) I get fantastic performance. But when I run it on my PIII 550 MHz using my Marvel G200 8MB, it runs faster (well, smoother) under OpenGL than under Direct3D. It also goes crappola past 1024x768.
I don't think 50 MHz of processor power would make the difference; certainly video memory would, but how much is really necessary for great performance?
Here's my main questions:
1. Why does the G200 run smoother under OpenGL than under DirectX 6?
2. Why can't I go beyond 1024x768 without a major performance hit (my desktop is 1280x1024)?
3. What's really making the speed difference between my Dad's PC and mine (both identical Dell Dimensions except in processor speed and graphics card)?
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