Does anyone get the TurboGL to work with the full Q3? I've tried the usual stuff with 32bit colour and 800x600 but with no results. It only hangs...And what about the antialiasing? It looks ugly now compared with the demo. Any suggestion?
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TurboGL and Full Q3????
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It works for me, I had to get the 'special' q3config.cfg that was posted here a while back, and I took out the relevant graphics options and integrated them with the retail q3config that was saved while not using turbogl.
A minor nit, with turbogl enabled it seems that in the player setup window the current model is not displayed, but everything seems fine during play, even if a bit slower than the demos due to the many new models included.
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I've got Q3 working with both the full ICD and TuboGL as well. I don't swap the .cfg file and instead pass the video parameters on the command line. Thanks RocketMan, I was wondering what happened to the model. I just rechecked and it was when I went from the full ICD to TurboGL that I lost that. You can still check yourself out in the mirror in the training room. I'll stick with the TurboGL due to FPS. Haven't seen any other visual differences between the drivers.<TABLE BGCOLOR=Red><TR><TD><Font-weight="+1"><font COLOR=Black>The world just changed, Sep. 11, 2001</font></Font-weight></TR></TD></TABLE>
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