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  • G400Max, TurboGL & Quake3 = Weird problem..

    I have a Matrox G400MAX on my Athlon 600 machine running in Windows 98SE. I'm having a few problems trying to get Quake3 Demo to work with TurboGL. I grabbed the latest drivers (powerdesk) off of Matrox's site (version 5.41.008) which I assume has the latest version of TurboGL included. When I fire up the Matrox TurboGL Manager, it reports:

    Current TurboGL driver version: 5, 30, 7, 3

    Is this the latest version? In any case... Quake3Demo runs just fine until I install the TurboGL driver into it. Once I do that, whether I'm in 32-bit or 16-bit mode, it simply quits back to Windows and all my colors are a freaky weird shade of white. As soon as I delete the opengl32.dll file from the Quake3 directory, things run fine again--albeit not with TurboGL. Anyone have any ideas? I know many people are using the drivers just fine, so I'm thinking maybe I'm doing something wrong. Here's my setup again.

    AMD Athlon 600
    FIC SD-11
    128MBs PC100 08ns
    Matrox G400MAX (32MBs/AGP)
    Monster MX300 PCI
    Adaptech 2940U2W Controller
    Quantum Atlas IV 9.1GB SCSI
    Maxtor 13.0GB UDMA
    3COM Fast EtherLink XL Combo

    That's the significant stuff I think... there're also two CD-ROM drives (SCSI).

    Any help would be greatly appreciated as I'd love to get Quake3 running with TurboGL!

    Ray Van Dolson

  • #2
    Try a forum search for solutions... It may be a weird problem, but it's also a well known problem.
    P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4

    Comment


    • #3
      MAKE SURE DUAL HEAD IS DISABLED!! Or just uncheck the "extend desktop" box. I had the same problem. DOing that fixed it.

      Also i belive you can only exit anf start with 800x600 32bit. search the forum, but try to dualheads thing. fixed my problems

      ------------------
      </list>
      PIII 450 @ 464
      generic BX6 motherboard
      G400 MAX : )
      Maxtor 13 gig UDMA 33
      Maxtor 13 gig UDMA 66
      Creative 36x CD-ROM
      HP 2x2x6x CD-RW
      64 megs PC100 RAM
      Intel 10/100
      Soundblaster 32 AWE
      DiamondMAX 56k
      Logitech Wireless Desktop (best $50 ive ever spent)
      4 large fans.

      Comment


      • #4
        Double checked that... DualHead is off but I'm still having the same problems. I checked the other threads on this board--didn't seem to be exactly the same problem as I'm having? Maybe I missed the message somehow? I uninstalled my PowerDesk drivers along with the ICD and everything else using Matrox's uninstall util and then reinstalled. Same exact thing happens. If I delete the TurboGL opengl32.dll from the quake3test directory, the game runs fine, but as soon as I try using TurboGL, it does this weird flickering whitish thing and I have to quit out of Quake by using the console and typing quit (even though all I can see is a big white flickering mass on the screen).

        What version of TurboGL are you all using? Just to be sure I do indeed have the latest.
        Thanks for any further help.

        Ray Van Dolson

        Comment


        • #5
          Variant,

          Scytale knows exatly what he's talking about. I know 'cause he helped me with the exact same problem. Here's what you need to do. 1) uninstall TGL 2) start the game with the normal OGL. 3)set the graphic controls to 800x600, 32bit colors, and 32 bit textures. 4) exit the game and save a copy the q3config.cfg somewhere safe. 5) install TGL and play the game.

          Once the games started you play it at pretty much any resolution your system can handle. BUT!!! Make sure to reset back to 800x600x32x32 before you exit the game. If you forget, you'll have the same problems again and will need to recover the q3config.cfg that you squirrled away for safe keeping.

          ------------------
          PIII 500
          Soyo 6BAIII
          128 PC133
          IBM 13.5GB ATA/66
          G400Max
          SB Live! X-gamer
          Cable Modem
          Pioneer 10X DVD
          Viewsonic PS790-2 19"


          PIII 500
          Abit BE6-II v.2
          384 PC133
          IBM 13.5GB ATA/66
          G400Max
          SB Live! X-gamer
          3Com Game modem
          Pioneer 10X DVD
          Viewsonic PS790-2 19"
          Linksys NIC

          Comment


          • #6
            Thanks for the suggestions... tried 'em all.. removed TurboGL, ran the game, set it in the proper mode, exited and fired it back up with TurboGL installed again. Same exact results. I can actually get into the game just because I know where the menu options are at... so I blindly pressed enter and clicked the mouse a few times and got a game going. Once I'm in the game, I can hear everything going on and can shoot, run around it's just that my entire screen is black. I've gone back to some really old versions of Matrox drivers to no avail. I don't really know what next to try but to assume that there's just something funky about my system and wait until the next TurboGL release to see if it'll fix the problem. Any other ideas? I emailed Matrox's tech support, we'll see if they can give any help. I'm wondering if it has anything to do with the Athlon? If I remember correctly, Quake3Test didnt' run on AMD CPUs in Windows... or at least with VIA chipsets. But anyways...

            frustrated..
            Variant

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            • #7
              Variant I have the same exact problem.I just got my G400 Sh oem today.HL,UT and every other game i have tried works just great except Q3.my system is a p3 450 running win98se.My card isnt a Max and just wanted to let you know i am having the same trouble as you.
              P3 450@504
              Abit BH6
              128mb pc100
              G400 32mb sh oem
              Mx300
              Kenwood 42x True-X
              Standard floppy
              6.4 Seagate Ultra ata/66 HDD
              8.4 Quantum Bigfoot TS(lol slave)
              Altec Lansing ACS-48's
              JBL Medis 2000's
              Soho 10/100 PCI NIC
              NEC MultiSync XV17+
              Intellimouse Explorer

              Comment


              • #8
                Well, fire off an email to Matrox about it like I did... sorry you're having difficulties but I'm glad I'm not the only one with this problem! Maybe it'll work after the next driver release.

                Comment


                • #9
                  I am having the same problems as described by Variant with quake3arena demo TEST on a K6-II/300 128MB - G200 8MB SDRAM - PD5.41 configuration using normal Matrox OpenGL ICD. The machine is completely without
                  network connection, but this shouldn't prevent me from playing against bots right?

                  Regardless of the display depth, when I
                  try to run q3 it fails to initialize the
                  OpenGL driver with this message:

                  Q3 demo: GLW_StartOpenGL() - could not load OpenGL subsystem

                  There's a message telling that 23 PFD's were
                  found, but the initialization or whatever fails (I don't have the machine here).
                  "Couldn't set mode (3)" or something was
                  one of the messages, "couldn't set PIXELFORMAT" another.

                  The detection is attempted twice, during which the video goes into 640x480 mode and
                  clears the screen with the desktop background
                  color.

                  With 5.21 drivers I get icons in the "freaky weird shade of white" in 640x480, with q3demo dying on me.

                  Back to 5.41 and with the d3dwrapper from last year as opengl32.dll in the q3 directory, the game seems to be running
                  perfectly, but the screen is black; Variant
                  also seems to have had this condition.

                  Naturally I haven't tried the TurboGL, since
                  it isn't supposed to work on my system.
                  I did reinstall the OpenGL32.dll and GLU32.dll from the windows98 cd.
                  I also had the stuttering problem, but
                  it went away when I installed the 5.41
                  drivers from control panel -> ...
                  Unreal Tournament demo seems to be running
                  very well on my system now, but I didn't try
                  other games.

                  I haven't tried the bizarre maneuver of
                  setting the desktop to 800x600x32 yet.

                  Thanks in advance, I know we're going
                  to have a fix soon ;-).

                  Comment


                  • #10
                    Alrighty, I got exact the same problem as Variant with a MAX and a PIII-500. So it isn't your athlon. Didn't try the solution with 8x6 and reinstalling yet (I'm at work, and IRIX isn't the system to run Q3 on ). But you're not alone guys! Help us here!

                    UT runs very slowly on 8x6 32 bit. Is this common? 8x6 16 bits helps a bit though. But I thought it would run better with a PIII-500 and a G400Max. THe same for WoT... Am I the only one here?

                    Half-Life runs very very well in OpenGL. Only the 'spray-ons' and painting-thingies and blood flickers and got all stripes through them. I tried the gl_texsort "1" but makes no difference

                    Thanks for the help in advance!
                    FaRaN@NL
                    In case it's a harware problem:
                    PIII-500@560, 256 MB, G400 MAX DH on, ABIT BH6, MX300
                    Win2K drivers: 5.52

                    Comment


                    • #11
                      Have u tried using the quake.cfg file from scytale? I used that and it worked for me. (thanks scytale )

                      ------------------
                      HoangN
                      K7-500 at 750 - MSI 6167 - SB Live - 128MB PC100 Corsair Cas2 - G400 32MB DH - 13.5GB IBM 22GXP - 10.5GB IBM 10GP - USR 56K - Pioneer 114CR DVD - Memorex 1622 CDRW
                      HoangN
                      K7-500 at 750 - MSI 6167 - SB Live - 128MB PC100 Corsair Cas2 - G400 32MB DH - 13.5GB IBM 22GXP - 10.5GB IBM 10GP - USR 56K - Pioneer 114CR DVD - Memorex 1622 CDRW

                      Comment


                      • #12
                        Same here, I'm screwed too.

                        Q3 demo exits to a funky white desktop.

                        I posted this is the gamers section

                        Q3 and Hl or any other game will no longer work with the new turbogl 5.41.

                        This is what happens. I run q3, then after a couple of seconds it kicks me out to a funky white color desktop. Has
                        anyone encounterd this problem?
                        EVerything is installed correcty, IRQ, software and hardware. The old drivers use to work fine, now I can't even get
                        them work properly after I installed the new ones.
                        I have tried the matrox uninstall utility and manualy too. But no result. Please help me.

                        system, win98SE
                        G400 32megs DualHead
                        VIA APOLLO PRO MB
                        256 PC133 RDRAM
                        P3600 B PC133
                        Adaptec Fireport40 ultra scsi
                        SBLIVE!

                        Comment


                        • #13
                          I'm having the same problem as the rest of you with the 5.41 drivers and "TurboGL". This is the very reason why I want an OPTIMISED OpenGL ICD. I don't like "miniport" drivers. I bought a Matrox card hoping I was going to be getting away from this "miniport OGL driver" crap. I'll just run Q3 is "slow mode" at 800x600x32 and pretend I'm in Deathmatch game with a really high ping and lots of packet loss. At least it will make for some good "practice." Then when I want to actually play the game I'll switch to the system with a V3 (Wicked 3D's new miniport actually works well).
                          <a href="http://www.gaijindesign.com/lawriemalen/jedi" target="_blank"><img src="http://www.gaijindesign.com/lawriemalen/jedi/yoda.jpg" width="285" height="123" border="0"><br>:: how jedi are you? ::</a>

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                          • #14
                            Make sure and email Matrox's tech support about this so they'll get it fixed! I'm using the non-TurboGL drivers and they're fast enough to play with although i'd love to be able to get a little bit more FPS outta this system which I know I would be with an nVidia card... Let's just hope Matrox gets a working version out soon.

                            (The 800x600x32 fix doesn't work for everyone!)

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