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  • Unreal Tournament / Q3A

    Howdie Folks.

    Any idea when the Z-Buffer errors will dissapear ???
    It´s quite annoying to see / not to see textures in the distance or edges that look like stairways.

    I don´t think that it´s just a Unreal Tournament (or Unreal or Unreal Addon) problem. I _once_ got rid of these errors, when I used the Beta ICD, but then I had bad clipping errors...

    It would be very nice to see UT in its whole beauty.

    BTW:
    When using the TurboGL in Q3Arena I can´t see the models when I select a model for my player; when using the standard ICD the models are shown in the menu.
    Furthermore the mirror in the veryfirst introduction arena shows a wrong texture when moving far away from it. Again, only when using the TurboGL...


    ------------------
    Salut,...
    TDI
    Salut,...
    TDI

  • #2
    ...sorry, that´s a "nofix" for me.
    32-Bit Z-buffer is enabled, but no real improvement.


    ------------------
    Salut,...
    TDI
    Salut,...
    TDI

    Comment


    • #3
      Hi TDI,

      Don't know if it will help to fix your problem, but have a look into the OpenGLDrv.ini located in your UnrealTournament/System folder ...

      Open it and copy'n'paste the following into that ini :
      ___________________________________________

      [Matrox Graphics Inc./Matrox G400]
      MinLogTextureSize=0
      MaxLogTextureSize=11
      MaxLogUOverV=11
      MaxLogVOverU=11
      UseZTrick=0
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1

      [Matrox Graphics Inc./Matrox TurboGL for G400]
      MinLogTextureSize=0
      MaxLogTextureSize=11
      MaxLogUOverV=11
      MaxLogVOverU=11
      UseZTrick=0
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1

      [Matrox Graphics Inc./MGA-G200]
      MinLogTextureSize=0
      MaxLogTextureSize=10
      MaxLogUOverV=10
      MaxLogVOverU=10
      UseZTrick=1
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1

      ___________________________________________


      Try to en-/disable 'UseZTrick' and see if it fixes your problem.
      Could also be a problem of multi-texturing, just test the settings provided and if neccessary change them at will

      Further more you could increase your framerate by lowering the logarithmic texture sizes (2^11=2048, 2^8=256 etc.)

      ...

      Btw, it would be very usefull if you'd provide your system details.

      ------------------
      Cheers,
      Maggi
      ________________________

      Working Rig:
      Asus P2B-DS @ 103MHz FSB
      Double Pentium III-450 @ 464 MHz
      4 x 128MB CAS2 SDRAM
      Matrox Millennium G400 32MB DualHead
      Eye-Q 777 (22" with 127kHz) on primary VGA
      Nokia 445Xi (21") on secondary VGA


      Home Rig:
      Asus P2B-S Bios 1010 @ 100MHz FSB
      Celeron 333A @ 500MHz
      2 x 128MB CAS2 SDRAM
      Matrox Millennium G400 32MB DualHead @ 150/200MHz
      CTX VL710T (17")
      and a brand new Pioneer 303S SCSI-DVD
      Despite my nickname causing confusion, I am not female ...

      ASRock Fatal1ty X79 Professional
      Intel Core i7-3930K@4.3GHz
      be quiet! Dark Rock Pro 2
      4x 8GB G.Skill TridentX PC3-19200U@CR1
      2x MSI N670GTX PE OC (SLI)
      OCZ Vertex 4 256GB
      4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
      Super Flower Golden Green Modular 800W
      Nanoxia Deep Silence 1
      LG BH10LS38
      LG DM2752D 27" 3D

      Comment


      • #4
        forgot to mention:

        those entries for the OpenGLDrv.ini are identical in UT & Unreal, hence they can be used for both games ...

        Despite my nickname causing confusion, I am not female ...

        ASRock Fatal1ty X79 Professional
        Intel Core i7-3930K@4.3GHz
        be quiet! Dark Rock Pro 2
        4x 8GB G.Skill TridentX PC3-19200U@CR1
        2x MSI N670GTX PE OC (SLI)
        OCZ Vertex 4 256GB
        4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
        Super Flower Golden Green Modular 800W
        Nanoxia Deep Silence 1
        LG BH10LS38
        LG DM2752D 27" 3D

        Comment


        • #5
          Wow, someone who might help me out !!!
          Cool.
          Ok, here my specs:

          Main-home PC:

          Asus P2B 1010
          P-III 450MHz
          160 MB Ram
          SBLIVE! Value LW 3.0
          G400 DH 5.41 & TurboGL drivers
          Lan-adapter
          Pioneer 103S DVD
          Mitsumi 4/2/8 CD-Recorder
          1x 3GB Quantum Fireball
          1x 5GB Quantum Fireball

          with Win98 SE US (DX7)

          and the usual blabla.

          I´ve put the mentioned entries inside of the *.ini, but I had no option to select the TurboGL anywhere.
          The only thing I could do was to select "all devices" / "OpenGL" in the "usual" setup program.

          In the advanced options (system console / preferences...) I didn´t find a Matrox OpenGL entry either.

          How did you enable TurboGL ???
          Did you replace the OpenGLDRV.dll ?
          Did you copy the opengl32.dll (turbogl) in the System-directory from UT ???

          I´m really curious about this, so more details would be VERY nice!!!
          HOW did you get it up runnin´ ?
          What are your framerates ?
          blabla

          Hope to hear soon from you!

          ------------------
          Salut,...
          TDI
          Salut,...
          TDI

          Comment


          • #6
            Thread relocated to the Matrox Gaming forum...
            Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

            Comment


            • #7
              Well just Check the Box in PowerDesk Labeled 32Bit Z .... That should make all calculations done with a 32bit Z no matter what the game calls for... (atleast I can do this with a G200, pretty sure you have the same option though)


              Craig
              1.3 Taulatin @1600 - Watercooled, DangerDen waterblock, Enhiem 1046 pump, 8x6x2 HeaterCore Radiator - Asus TUSL2C - 256 MB Corsair PC150 - G400 DH 32b SGR - IBM 20Gb 75GXP HDD - InWin A500

              Comment


              • #8
                No need Andrei ...

                If the TGL Manager doesn't detect your installation of Unreal/UT do the following:

                Choose any of the installed OpenGL32.dll, right-click it and have a look into the version tab ...

                If it's the TurboGL, copy it to your Unreal/System or UT/System folder.



                ...

                In the adv. options, you'll find an entry for OpenGL rendering at the bottom of the list ...
                That's were you can configure the game's OpenGL.
                The card is configged by the OpenGLDrv.ini with the entries I gave above.

                ...

                Don't forget that the so called OpenGL implementation of Unreal and UT is far away from being optimized. It's more like a basic support and needs a complete makeover before it gets playable.
                In my eyes it is only a teaser on what to expect ... it looks so much better than D3D.


                ------------------
                Cheers,
                Maggi
                ________________________

                Working Rig:
                Asus P2B-DS @ 103MHz FSB
                Double Pentium III-450 @ 464 MHz
                4 x 128MB CAS2 SDRAM
                Matrox Millennium G400 32MB DualHead
                Eye-Q 777 (22" with 127kHz) on primary VGA
                Nokia 445Xi (21") on secondary VGA


                Home Rig:
                Asus P2B-S Bios 1010 @ 100MHz FSB
                Celeron 333A @ 500MHz
                2 x 128MB CAS2 SDRAM
                Matrox Millennium G400 32MB DualHead @ 150/200MHz
                CTX VL710T (17")
                and a brand new Pioneer 303S SCSI-DVD
                Despite my nickname causing confusion, I am not female ...

                ASRock Fatal1ty X79 Professional
                Intel Core i7-3930K@4.3GHz
                be quiet! Dark Rock Pro 2
                4x 8GB G.Skill TridentX PC3-19200U@CR1
                2x MSI N670GTX PE OC (SLI)
                OCZ Vertex 4 256GB
                4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
                Super Flower Golden Green Modular 800W
                Nanoxia Deep Silence 1
                LG BH10LS38
                LG DM2752D 27" 3D

                Comment


                • #9
                  I tried the turbogl with UT and it was cacheing for 5 mins haha im not lying then when i went into the game everthing was almost black and all the models of players were totally grey with no features like blob people hahaha ! guess opengl stinks in UT anyway.

                  ------------------
                  ***TRUST IN YOUR TECHNOLUST***
                  <A HREF="http://jediphoenix.iscool.net/
                  " TARGET=_blank>http://jediphoenix.iscool.net/
                  </A>

                  Comment

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