I have a problem with dynamic lighting in Unreal Tournament Demo v3.48 using K6-2/300 128MB with G200 8MB SDRAM & Win98. Simply put, I get no dynamic lighting at all. All surfaces are lit with a constant value, no shadows, rockets provide no additional lighting. Generally very bland. I think being hit with the plasma rifle get things green, but I think it's caused by blending the alpha channel of the plasma shots ...
This is with D3D in 16 & 32 bit. In software rendering mode I get the lighting right, but if I then enable the detail textures I get a faulty mip-mapping/clipping/whatever at about "two metres": it's as if I'm surrounded by a detail-textured cube.
I had the same problems with the original
UT Demo release. Haven't heard anyone
else complaining...
Comment