40-50 FPS at 800x600 with everything turned on in the Display options? At the same resolution in OpenGL I can get as high as 250 FPS. That's right... 250 FPS, with everything turned on. And a couple more questions...
Under the "Display" option, what do I want enabled? Currently I have:
Capture Mouse: True
Curved Surfaces: False
NoLighting: False
ScreeFlashes: False
SkinDetail: False
SlowVideoBuffering: False
StartupFullscreen: True
TextureDetail: High
UseDirectDraw: True
UseJoystick: False
What do i want to change? And what the heck is that "SlowVideoBuffering" all about? And do I need to use DirectDraw?
Next, under "Rendering/Direct3D Support" everything is set to True.
I'm curious about the option "Use3DFX." What is that and should it be set to "true"? Infact what do all of these do?
Coronas: True
HighDetailActors: True
ShinySurfaces: True
Use3dfx: True
UseDetailTextures: True
UseFullscreen: True
UseGammaCorrection: True
UseMipmapping: True
UseMultitexture: True
UsePageFlipping: True
UsePalettes: True
UseTrilinear: True
UseTripleBuffering: True
VolumetricLighting: True
Can someone please explain to me what the terms in BOLD do? And if they effect anything in the game? Thanks.
That's it. For the G400 Options, I have the 32-bit Z-buffering option enabled. My comp is a P3, 450MHz, 128 Ram, 10 gig system.
I'm not into Unreal a whole lot, but I just want to see if my card is working properly and if it can handle the things I throw at it. Later guys.
Under the "Display" option, what do I want enabled? Currently I have:
Capture Mouse: True
Curved Surfaces: False
NoLighting: False
ScreeFlashes: False
SkinDetail: False
SlowVideoBuffering: False
StartupFullscreen: True
TextureDetail: High
UseDirectDraw: True
UseJoystick: False
What do i want to change? And what the heck is that "SlowVideoBuffering" all about? And do I need to use DirectDraw?
Next, under "Rendering/Direct3D Support" everything is set to True.
I'm curious about the option "Use3DFX." What is that and should it be set to "true"? Infact what do all of these do?
Coronas: True
HighDetailActors: True
ShinySurfaces: True
Use3dfx: True
UseDetailTextures: True
UseFullscreen: True
UseGammaCorrection: True
UseMipmapping: True
UseMultitexture: True
UsePageFlipping: True
UsePalettes: True
UseTrilinear: True
UseTripleBuffering: True
VolumetricLighting: True
Can someone please explain to me what the terms in BOLD do? And if they effect anything in the game? Thanks.
That's it. For the G400 Options, I have the 32-bit Z-buffering option enabled. My comp is a P3, 450MHz, 128 Ram, 10 gig system.
I'm not into Unreal a whole lot, but I just want to see if my card is working properly and if it can handle the things I throw at it. Later guys.
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