Hi all,
Using the new TurboGL driver under Win 98 SE, here is what I have now gotten
for fps on the Quake 3 demo with High settings;
System - ECS P6BX-A+ Motherboard, Celeron 300a O/C 464MHz (4.5x103), 128
Megs PC100 RAM, G400 (Vanilla OEM) 32 Meg Dual Head, IBM Ultrastar 9ES 4.5 Gig
U2W SCSI hard drive.
640x480 at all colour depths: 48 fps
800x600 at all colour depths: 47-48 fps
1024x768 16 bit: 45 fps
32 bit: 40 fps
default: 45 fps
1152x864 16 bit: 39 fps
32 bit: 32 fps
default: 39 fps
1280x1024 16 bit: 30 fps
32 bit: 24 fps
default: 30 fps
1600x1200 16 bit: 21 fps
32 bit: 16 fps
default: 21 fps
I saw no point in going to higher resolutions, as the game is hardly
playable at 1600x1200! Apparently 16 bit and Default colour are identical. This
is clearly a BIG step forward in game performance for the OpenGL crowd, and I
think everyone should give Matrox a big round of applause for coming to the
rescue of a very tiny segment of their customer base with these new drivers.
Using the new TurboGL driver under Win 98 SE, here is what I have now gotten
for fps on the Quake 3 demo with High settings;
System - ECS P6BX-A+ Motherboard, Celeron 300a O/C 464MHz (4.5x103), 128
Megs PC100 RAM, G400 (Vanilla OEM) 32 Meg Dual Head, IBM Ultrastar 9ES 4.5 Gig
U2W SCSI hard drive.
640x480 at all colour depths: 48 fps
800x600 at all colour depths: 47-48 fps
1024x768 16 bit: 45 fps
32 bit: 40 fps
default: 45 fps
1152x864 16 bit: 39 fps
32 bit: 32 fps
default: 39 fps
1280x1024 16 bit: 30 fps
32 bit: 24 fps
default: 30 fps
1600x1200 16 bit: 21 fps
32 bit: 16 fps
default: 21 fps
I saw no point in going to higher resolutions, as the game is hardly
playable at 1600x1200! Apparently 16 bit and Default colour are identical. This
is clearly a BIG step forward in game performance for the OpenGL crowd, and I
think everyone should give Matrox a big round of applause for coming to the
rescue of a very tiny segment of their customer base with these new drivers.
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