Hi.
A few days ago I posted a message about some annoying graphical errors in Quake3. Using the new turboGL driver I got dotted white lines all over the screen in certain parts on almost all maps. There was another person (I'm sorry, I forgot the nick name) who experienced the same thing but it probably is not a common problem.
Recently I experimented with overclocking, I have a Celeron433 which is running at 488Mhz right now (bus speed at 75Mhz). The really strange thing is: Since I've set the bus speed to 75Mhz the dotted lines have disappeared !
Well I'm both pleased and confused by this curiosity. I remember the other guy I mentioned was overclocking his CPU too but but that did not affect the graphical errors on his system. So I wonder if someone can enlighten me with an explanation to this ? I always thought that overclocking might lead to artifacts and errors. Well in my case it fixed them pretty well .
My System: Celeron433@488, Matrox G400 32MB Ram, Soundblaster Live, 128 MB Ram, Asus P2B motherboard.
A few days ago I posted a message about some annoying graphical errors in Quake3. Using the new turboGL driver I got dotted white lines all over the screen in certain parts on almost all maps. There was another person (I'm sorry, I forgot the nick name) who experienced the same thing but it probably is not a common problem.
Recently I experimented with overclocking, I have a Celeron433 which is running at 488Mhz right now (bus speed at 75Mhz). The really strange thing is: Since I've set the bus speed to 75Mhz the dotted lines have disappeared !
Well I'm both pleased and confused by this curiosity. I remember the other guy I mentioned was overclocking his CPU too but but that did not affect the graphical errors on his system. So I wonder if someone can enlighten me with an explanation to this ? I always thought that overclocking might lead to artifacts and errors. Well in my case it fixed them pretty well .
My System: Celeron433@488, Matrox G400 32MB Ram, Soundblaster Live, 128 MB Ram, Asus P2B motherboard.
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