Both OGL and D3D. I have DX7 and have tried both turbo GLs and regular GLs.
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Paralellogram shaped Distortions
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Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
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Paralellogram shaped Distortions
Using a Marvel G400
In Unreal and Unreal tournament and only one place in Star Wars Episode one Pod Racer, there are diagonal distortions on certain up and down structures in UT. They can be seen in any of the first four levelvs with the fourth one in particular. I've tried various resolutions, color depths, and renderer types. It does not happen in software, so I don't think it is my install. I have tried using Powerdesk 5.30 and 5.40 using Both turbo OpenGLs. This does not happen if I place my Marvelg200 in the system instead.
My other specs are
PII-350
Windows 98 Second Edition 128MB Ram
Matrox Marvel G400
SB Live
Primary controler: 1st channel-LS-120 and 8GB Ultra33, 2nd channel Creative 5XDVD and 4/8X Matshuita CDR
Secondary controler (Promise Ultra66): 1st channel-4GB Ultra33 2GB Swap File, 2nd channel 20GB Ultra66, IDE Zip 250
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Which API are you refering to ?
D3D or OGL ?Despite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
LG BH10LS38
LG DM2752D 27" 3D
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