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This has been noticed by others. As of yet, nobody has commented on any solutions to get rid of this effect, or even on whether the issue is being worked (either a game issue or a driver issue).
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Ace
"..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)
The clipping problem on the g400 has been there since Unreal got direct3d support and is somewhat rare anyway. It's probably a z-buffering problem, but it could be anything since Unreal uses a custom direct3d driver. My friends TNTU gets goofy texture corruption in UT sometimes, which I poke fun at him for it. I don't mind the minor clipping at all in pale comparison...
I noticed this too, but it's so minor it doesn't bother me.
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The Rock
"The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: His eyes are closed."
-- Albert Einstein
I have the same problem. The strange thing is that not all the G400 cards give this prob and there isn't any notice about it on the UT or Matrox site. No one is trying to fix this? :-(
ASUS P2B-F
Pentium Celeron 333 Mhz 128 Mb Ram
Matrox G400 32 Mb SH
Latest driver and DirectX 7 installed
[This message has been edited by Pistarino (edited 02 January 2000).]
I dont have anything new to say here.. I just wanna point out that I also have these problems... and as you all know, it seems to be Z-buffer problems... Just let me know when/if it is fixed
But I did figure out last night, that when using 32bit Zbuffer in PD, and high-detail textures in the game (which is strangly what really seemed to do it), that it got MUCH better for me. Still not perfect, but not nearly as much clipping...
Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
You really hate this on Facing Worlds? I've found it to be an advantage when sniping on that map. Maybe because I can still see the outline of the sides of the columns, even though the rest of them is transparent. When someone attempts to hide from me behind the column, and then tries to sneak a shot one direction or the other from behind the post, I nail 'em about every time, since I can see which way he's moving when he tries to hide.
Despite this one nice advantage, I still hope Matrox manages to find a fix for the problem. Like The_Rock said, it's only a minor nuisance (read: bearable), but when a match gets a little slow, so that I'm not constantly running from, or shooting at, someone else, I still notice it.
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Ace
"..so much for subtlety.."
System specs:
Gainward Ti4600
AMD Athlon XP2100+ (o.c. to 1845MHz)
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