Hey now,
when I use the TurboGL driver and the 5.41 drivers, Quake3 will not let me take screenshots - all I get are images with "static" in them. However, when I rename the opengl32.dll file and use Quake 3's built-in OpenGL, screenshots work fine. TurboGL gives me a %50 fps boost over Q3's OpenGL; does anyone know of a fix to this problem (besides using q3 opengl)???
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Joe
a.k.a. "The Mellonhead"
when I use the TurboGL driver and the 5.41 drivers, Quake3 will not let me take screenshots - all I get are images with "static" in them. However, when I rename the opengl32.dll file and use Quake 3's built-in OpenGL, screenshots work fine. TurboGL gives me a %50 fps boost over Q3's OpenGL; does anyone know of a fix to this problem (besides using q3 opengl)???
------------------
Joe
a.k.a. "The Mellonhead"
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