Announcement

Collapse
No announcement yet.

G400MAX + PD 5.50 + Q3A = TextureErrors ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • G400MAX + PD 5.50 + Q3A = TextureErrors ?

    I saw that problem with the mirror and i dont have a solution. did you try it without the turboGl - maybe its kind of acceleration in the turbogl driver that the mirror is only drawn correctly when youre really close to it - but mybe thats just nonsense im talking

    ------------------
    If you can do it then do it...
    Home system:
    Asus K7M,Athlon 500, Terratec XLerate, Toshiba 8x DVD, SONY CRX100E CDR, ZIP 100 ATAPI, Terratec TerraTV+, Matrox Millenium G400 DH 32MB, EPSON Stylus Color 740, EPSON Perfection 1200 Photo Scanner, 3Com Fast Etherlink 10/100MBit, Promise Ultra 66, Maxtor 20 GB 5400 RPM, IBM 20 GB DJNA 7200 RPM, Elsa Quickstep 1000 ISDN, 128 MB PC-100 RAM, Logitech WheelMouse, Cherry GDDG81-3000 Keyboard with blue LED´s (looks pretty cool)
    Windows 98 SE, Caldera Linux 2.3, BeOS 4.5 amdministered by System Commander 4.03

    and a SONY F-400 19" FD-Trinitron Monitor.
    If you can do it then do it...
    Home system:
    Asus K7M,Athlon 500, Terratec XLerate, Toshiba 8x DVD, SONY CRX100E CDR, ZIP 100 ATAPI, Terratec TerraTV+, Matrox Millenium G400 DH 32MB, EPSON Stylus Color 740, EPSON Perfection 1200 Photo Scanner, 3Com Fast Etherlink 10/100MBit, Promise Ultra 66, Maxtor 20 GB 5400 RPM, IBM 20 GB DJNA 7200 RPM, Elsa Quickstep 1000 ISDN, 128 MB PC-100 RAM, Logitech WheelMouse, Cherry GDDG81-3000 Keyboard with blue LED´s (looks pretty cool)
    Windows 98 SE, Caldera Linux 2.3, BeOS 4.5 amdministered by System Commander 4.03

    and a SONY F-400 19" FD-Trinitron Monitor.

  • #2
    same problem here, but only this portal is corrupt in first map, maybe it`s problem of Quake3 not turbogl.

    P2 450Mhz, G400 Dh32MB,128Mb ram,...

    regards
    Rambo

    Comment


    • #3
      G400MAX + PD 5.50 + Q3A = TextureErrors ?

      while playing Q3A on a G400MAX some texture errors occure.
      e.g.: in the tutorial map from the point of start the player model is not shown in the "mirror" in front of it. only if moving towards the "mirror" the model is drawn.
      another error appears with the portals. if i move to it, the framerate decreases and the "through the portal" view is not drawn correctly. only by standing closest to the portal i can correctly watch through.

      does anyone have equal problems and can help fix it?

      my conf:
      amd athlon 500mhz
      ausu k7m (newest bios)
      128 mb ram
      matrox g400max
      graphics aperture size 256 mb
      13,5 gb hd

      Comment


      • #4
        Doh, my 3dfx voodoos show correctly portal and player model in the mirror(Tier 0 introduction map).We need a new TGL.

        Comment

        Working...
        X