Just want to know if anyone still has that "see through" a plane(Z-buffer) problem when looking to a far distance in UT? I had install the 405b patch for UT and PD5.50 beta but still has that problem. Any help/tips will be appreicated.
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Has anyone still has the graphic problem in UT?
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Is your Zbuffer set to 32bit or did you leave it at default (16bit) ???
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Cheers,
Maggi
Despite my nickname causing confusion, I am not female ...
Despite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
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LG DM2752D 27" 3D
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try 32bit Zbuffer as it is more precise than a 16bit one ...Despite my nickname causing confusion, I am not female ...
ASRock Fatal1ty X79 Professional
Intel Core i7-3930K@4.3GHz
be quiet! Dark Rock Pro 2
4x 8GB G.Skill TridentX PC3-19200U@CR1
2x MSI N670GTX PE OC (SLI)
OCZ Vertex 4 256GB
4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
Super Flower Golden Green Modular 800W
Nanoxia Deep Silence 1
LG BH10LS38
LG DM2752D 27" 3D
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