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Your preference: Quake 3 or UT and why?

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  • #16
    After countless hours playing both, I now give the edge to Q3A. A hard decision, I like both.

    Unreal Tournament is a much better game for the normal gamer. It offers much better progression from novice to extreme fragger, better bots and a better single player play. Umm, maybe I shudda picked UT as better...

    Quake3Area - It all comes down to the feel of the game. Q3A feels more accurate than Ut. Better weapon balancing. Level designs are better. Jump Pads are very cool. And finally, better graphics (which I turned off most of them to achive fps).

    Halflife - Oh wait, err, umm, well halflife is still kickin.

    I like them all.
    xippo

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    • #17
      I agree, although I find UT much more fun in single player games and in CTF, Quake 3 just has a more refined and accurate feel to it. The graphics in Quake 3 are also much better, but it leaves you with a bad taste in your mouth after a while. It looks spectacular, but it doesn't feel real. You can jump too high and fall too far and other minor annoyances that just manifest themselves in the back of your mind. In UT at least you have explanation for why you can jump so high (grav boots) or you can die from falling too far. I just can't seem to get by these things. On paper, Quake 3 is the winner. But when you add up the whole experience, UT seems more realistic (for lack of a better word). I end up playing Quake 3 when I don't have long to play and UT when I want get down in the trenches for an all out war.

      Jon

      By the way, I find the maps to be a toss-up between the two. I love the outdoor atmosphere of some in UT, but the all indoor maps are a little angular for me.
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      • #18
        I prefer UT! It's simple I prefer co-operative play to strait deathmatch. Also, wether at home on the "mini-LAN", at a local monthly LAN party, or over the net, UT's "connection" facilities leave Q3A "in the dust". I got both just because! But for now Q3A isn't installed cause I need the HD space for MP3s :-P
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        • #19
          UT , of course. Better graphics overall, the graphics in Q3 are not bad, but the combined effects are just to much sometimes, gives the game almost a cartoony feel.
          UT has clean levels, well balanced gameplay and fun weapons.
          Step down IDsoftware and do something new for a change.

          Regards

          Kristian

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          • #20
            Definitly Unreal Tournament!

            I tried the Quake 3 demo, and thought 'well, here is more of the same' - to be honest, I wasn't going to buy either of them, cos with Eraser Bot and Quake 2 the bot play is pretty awesome. The thing which changed my mind was the Gamespot review of Unreal Tournament. I always play with the missus on the same team (saves me sleeping on the sofa!!!) and so team play was a must, and the various different aspects of teamplay on Unreal do it for me.

            I also think that the Unreal graphics add much more to the game than on Quake 3, and while some of the maps on Unreal suck (Fetid Sewers, and Pyramid, for example) you can just comment them out anyway. I always did like the original Unreal, it added a much more 'real' feeling than Quake 2. Of course, as everyone says (and agrees!) Half life is the best for real world feel.

            I agree with Kristian, ID should come up with some NEW ideas, not just repackage the same thing over and over again. The only thing which seems to have changed over the years of 3D shooters from ID seems to have been the quality of the graphics, oh, and having to look up and down. Bring back Doom with no aiming!!!!!!

            Cheers,

            Richie

            P.S. I know what me and the missus will be doing tonight (no, not that you dirty swine!!!)
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            • #21
              While Q3 seems to run more systems and uses less resources, its excessive use of jump pads and extremes of bot skills (I either dominate or get completely slaughtered.) make the game unenjoyable. I beat it the first day. No, I did no use the easiest level.

              UT bots give much more of challenge. They adapt, gang up, etc . . . The game variations actually have you protecting bots or being protected by them to attain a goal. UT supports many different rendering types. The weapons are much better than the standard weapons that Q3 has carried over from Q and Q2.

              Q3 is a poor system's game and only that. Thankfully I have a PII350 128MB MarvelG400 machine and will have K7-600 256MB Marvel G400 and can plau Unreal Tournament.

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              • #22
                UT, because Q3 makes me sick, literally.
                After 20 min. of Q1, Q2, Q3 I tend to get nauseous. With UT it takes about 3hours. UT and Q3 are the first FPS that I actually like.
                All FPS get me nauseous eventually. That's not the only reason why I suck at them though.

                [This message has been edited by DentyCracker (edited 19 January 2000).]
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                • #23
                  half-life counterstrike.
                  ==
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                  • #24
                    Of course Unreal Tournament!

                    I've liked Q2 with that industrial look maps, but Q3 is too colored for me. I don't need flashing walls, jerky lights while fragging the opponents. Q3 looks like a soulless dogfight after 10 minutes, and that brainless weapons, the machinegun looks like a spinning carrot )
                    But UT in CTF, Assault or Domination is much more fun for me, with that cool weapons (but my favorite is RL).


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                    • #25
                      Well, I finally got Q3A last night, so now I can compare...

                      For on-line play (which I prefer), I have to go with Q3A. UT lags horribly on my dial-up, but Q3A runs great.

                      I also like the configurability of Q3A. I've already started writing my scripts, which so far include all of the variables I could find, plus a couple of spiffy routines I found (like a rocket jump, and 3rd person rotating view). I have lots of Q2 scripting just waiting to be converted

                      For off-line play, I like UT. The bots are better, and more tweakable. I have built a couple teams, and like to play CTF with them. But I think that will quickly wear off (like the original Unreal did for me), and Q3A will be the one that I stick with (and, of course, TFC).

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                      • #26
                        Halflife is based on Q2 for it graphics and gaming engine, and Q1 only for it's net code...plus, of course, Valve's own coding tossed in....

                        TF2....that's the one I'm waiting for. Anyone know what engine they are using for that one?
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                        • #27
                          This is exactly the question I've been wondering about for a while. I got Q3A for Christmas and the few times I've played it, I've been handed my ass. Maybe total deathmatch just isn't my gig. I like the leisurely sniping of TFC. I think I'm partial to team play because I live longer. I did notice that the one time I played CTF on Q3A, I did pretty well, but I think that's because only half the people were trying to kill me.

                          Given all that, would anyone recommend I buy UT anyway? I find Q3A deathmatch moves too quickly for me - I haven't taken the time to learn the levels, which would probably help, but it's just so damn fast. I was never an online player before Half-Life & TFC.

                          Connection speed isn't an issue - DSL arrives in 2 weeks!

                          A side note...

                          My biggest beef with TFC is that most servers run the same damn maps. If I have to keep playing on Well, 2Fort, or Rock2, I'll scream! Put up more cj2, 2barr2, etc. Spread it out! Give us a variety.
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                          • #28
                            For on-line DM it has to be Q3A for anything else its UT.
                            UT has a better range of weapons, levels, features and even though the bots look better in Q3 the AI in UT give you a better game feel.
                            This is carried over from single player (that UT is a far better at) to multiplayer with the introduction of multiplayer bots.
                            Co-op bots in just one on one network games give UT the edge and add to the playlife of the game.
                            However it will be interesting to see what future games are developed with the different Engines. Remember Half live only used the quake1 engine.
                            Think of what developers could do with Q3A and UT...
                            Half-life 2 on the Q3A engine (I hope so)...
                            "Even a stopped clock tells the right time twice a day"

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