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I found that shearing, visible with the 5.30 drivers, was greatly reduced by switching to the 5.41 drivers, with or without turbogl installed. I was playing at 1024X768X16.
In between switching drivers, I had also increased the AGP aperture to 256 to resolve problems in Unreal ver 225.That may have had something to do with it as well.
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ASUS P3BF 440BX MB,Intel PIII 500 Mhz, 128MB RAM,Fujitsu 13 GB HD, Acer 50X CDROM, Matrox G400 Max (ver 5.41/turbo), SB Live MP3+(ver 4.06.711) sound card with Liveware3.0, DX7.0
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