For those who are interested, there's a D3D port of Quake out there already, now that the source has been made available.
http://www.palevich.com/3d/d3dquake/
At the moment it all looks very stable, but performance needs some work. The current framerates are about half those of the Matrox GL driver. On a P-III 500 with a G400 MAX I get 34fps using the D3D version.
The good news is that there's no texture corruption as in the current Matrox driver set.
Ian J.
http://www.palevich.com/3d/d3dquake/
At the moment it all looks very stable, but performance needs some work. The current framerates are about half those of the Matrox GL driver. On a P-III 500 with a G400 MAX I get 34fps using the D3D version.
The good news is that there's no texture corruption as in the current Matrox driver set.
Ian J.