Can anyone help?
I've been stuck like many people trying to get TurboGL working on my kit.
Some suggestions have stated that the opengl32.dll file should not be in the game dir but in windows/system...but the version in the windows/system file is 737KB and the one generated by TurboGL Manager in the game dir is 578kb. What's going on here?
My games work fine in 'normal' OpenGL mode but fail to load in TurboGL mode.
I've tried setting the AGP port to 256mb but it will only select up to 128mb.
AMD-K6 III 450Mhz
128MB RAM
TMC TI5VGF motherboard
SB Live
G400 16mb (Single)
P.S. With the number of other people suffering from similar problems to mine you would have thought that Matrox would sort this out in a FAQ or reply to e-mails sent to them! My enthusiasm for Matrox products is seriously eroding fast!
P.P.S. On a different note does anyone else suffer from corrupted sound play during the start up of Quake3, during the ID emblem and intro FMV? Game play sound is fine. Any suggestions?
I've been stuck like many people trying to get TurboGL working on my kit.
Some suggestions have stated that the opengl32.dll file should not be in the game dir but in windows/system...but the version in the windows/system file is 737KB and the one generated by TurboGL Manager in the game dir is 578kb. What's going on here?
My games work fine in 'normal' OpenGL mode but fail to load in TurboGL mode.
I've tried setting the AGP port to 256mb but it will only select up to 128mb.
AMD-K6 III 450Mhz
128MB RAM
TMC TI5VGF motherboard
SB Live
G400 16mb (Single)
P.S. With the number of other people suffering from similar problems to mine you would have thought that Matrox would sort this out in a FAQ or reply to e-mails sent to them! My enthusiasm for Matrox products is seriously eroding fast!
P.P.S. On a different note does anyone else suffer from corrupted sound play during the start up of Quake3, during the ID emblem and intro FMV? Game play sound is fine. Any suggestions?
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