Anand reviewed that weird blue Gigabyte GA-MG400 last week. It was the first major review site I've seen with benchmarks of the Vanilla 32 Mb board and a fast processor. Anand posted some remarkable numbers: over 74 FPS in 800x600/16-bit, using a PIII 733.
I upgraded one of my systems over the weekend and had a golden opportunity to test the G400 Vanilla I bought last July at multiple CPU speeds. I tried quite a few settings in Quake3, but I could not duplicate Anand's numbers. He was using the 5.50 Beta drivers, while I stuck with 5.41 and TurboGL, so that could explain part of it. (It's not clear if Anand used TurboGL or not. He recommended downloading them, but did not mention them in his specs.) My numbers often look like the marks Anand was getting with the Matrox 16 Mb Vanilla and the Gigabyte board.
It may be a settings issue. Maybe it's the drivers. I don't know. This board has always been a bit fussier than my Max, and that's why it's in a secondary system.
In any case, I used a PII 400 and a PIII 600 Coppermine at multiple front side bus speeds. Unfortunately, the PII wouldn't remain stable at 500 MHz. CPU speeds of 400, 468, 600, 672, 702, and 744 MHz were used. I'll list my specs after the benchmarks.
When benchmarking in Quake3, I generally start at the default "Normal" settings, increase the resolution to 800x600 or 1024x768, and manipulate the color depth and texture quality.
Sound was set to low and enabled. Vsync was disabled.
Just for fun, I also tested with Marks on Walls and Dynamic Lights disabled, as they can slow things down, and I think it's a good idea to disable them when playing online. Here are the numbers, sorted to demonstrate scalability:
800x600 16-bit
P2 400 - 43.2
P2 468 - 49.8
P3 600 - 57.4
P3 672 - 60.7
P3 702 - 61.7
P3 744 - 62.2
800x600 32-bit
P2 400 - 41.7
P2 468 - 46.2
P3 600 - 49.2
P3 672 - 49.7
P3 702 - 50.0
P3 744 - 50.1
1024x768 16-bit
P2 400 - 38.7
P2 468 - 40.3
P3 600 - 40.3
P3 672 - 40.6
P3 702 - 40.6
P3 744 - 40.7
1024x768 32-bit
P2 400 - 31.3
P2 468 - 31.4
P3 600 - 31.3
P3 672 - 31.5
P3 702 - 31.5
P3 744 - 31.6
800x600 16-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 51.4
P2 468 - 59.1
P3 600 - 66.7
P3 672 - 68.8
P3 702 - 69.4
P3 744 - 69.7
800x600 32-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 49.7
P2 468 - 54.3
P3 600 - 55.9
P3 672 - 56.5
P3 702 - 56.5
P3 744 - 56.6
1024x768 16-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 44.4
P2 468 - 45.1
P3 600 - 45.0
P3 672 - 45.3
P3 702 - 45.3
P3 744 - 45.4
1024x768 32-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 35.5
P2 468 - 35.6
P3 600 - 35.5
P3 672 - 35.7
P3 702 - 35.7
P3 744 - 35.7
Well, I hit a wall and Anand didn't. Not knowing the exact settings he used in Quake3, I'm not prepared to speculate as to why.
System specs:
G400 Vanilla @ Spec
PII 400 MHz (4 x 100 and 117)
PIII 600 MHz Coppermine (6 x 100, 112, 117, and 124)
AOpen AX6BC Pro II Millenium
256 MB Siemens CAS RAM
Turtle Beach Montego Xtreme (Vortex 1)
Overclocking stuff:
600E/256/1.65 V S1
90030007 - 0444 MALAY
SL3NA
I used Intel's CPU fan and a Fortron Source 300 Watt power. In addition to the power supply fan, I used three case fans.
Paul
paulcs@flashcom.net
[This message has been edited by paulcs (edited 07 February 2000).]
I upgraded one of my systems over the weekend and had a golden opportunity to test the G400 Vanilla I bought last July at multiple CPU speeds. I tried quite a few settings in Quake3, but I could not duplicate Anand's numbers. He was using the 5.50 Beta drivers, while I stuck with 5.41 and TurboGL, so that could explain part of it. (It's not clear if Anand used TurboGL or not. He recommended downloading them, but did not mention them in his specs.) My numbers often look like the marks Anand was getting with the Matrox 16 Mb Vanilla and the Gigabyte board.
It may be a settings issue. Maybe it's the drivers. I don't know. This board has always been a bit fussier than my Max, and that's why it's in a secondary system.
In any case, I used a PII 400 and a PIII 600 Coppermine at multiple front side bus speeds. Unfortunately, the PII wouldn't remain stable at 500 MHz. CPU speeds of 400, 468, 600, 672, 702, and 744 MHz were used. I'll list my specs after the benchmarks.
When benchmarking in Quake3, I generally start at the default "Normal" settings, increase the resolution to 800x600 or 1024x768, and manipulate the color depth and texture quality.
Sound was set to low and enabled. Vsync was disabled.
Just for fun, I also tested with Marks on Walls and Dynamic Lights disabled, as they can slow things down, and I think it's a good idea to disable them when playing online. Here are the numbers, sorted to demonstrate scalability:
800x600 16-bit
P2 400 - 43.2
P2 468 - 49.8
P3 600 - 57.4
P3 672 - 60.7
P3 702 - 61.7
P3 744 - 62.2
800x600 32-bit
P2 400 - 41.7
P2 468 - 46.2
P3 600 - 49.2
P3 672 - 49.7
P3 702 - 50.0
P3 744 - 50.1
1024x768 16-bit
P2 400 - 38.7
P2 468 - 40.3
P3 600 - 40.3
P3 672 - 40.6
P3 702 - 40.6
P3 744 - 40.7
1024x768 32-bit
P2 400 - 31.3
P2 468 - 31.4
P3 600 - 31.3
P3 672 - 31.5
P3 702 - 31.5
P3 744 - 31.6
800x600 16-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 51.4
P2 468 - 59.1
P3 600 - 66.7
P3 672 - 68.8
P3 702 - 69.4
P3 744 - 69.7
800x600 32-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 49.7
P2 468 - 54.3
P3 600 - 55.9
P3 672 - 56.5
P3 702 - 56.5
P3 744 - 56.6
1024x768 16-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 44.4
P2 468 - 45.1
P3 600 - 45.0
P3 672 - 45.3
P3 702 - 45.3
P3 744 - 45.4
1024x768 32-bit, Marks on Walls/Dynamic Lights Disabled
P2 400 - 35.5
P2 468 - 35.6
P3 600 - 35.5
P3 672 - 35.7
P3 702 - 35.7
P3 744 - 35.7
Well, I hit a wall and Anand didn't. Not knowing the exact settings he used in Quake3, I'm not prepared to speculate as to why.
System specs:
G400 Vanilla @ Spec
PII 400 MHz (4 x 100 and 117)
PIII 600 MHz Coppermine (6 x 100, 112, 117, and 124)
AOpen AX6BC Pro II Millenium
256 MB Siemens CAS RAM
Turtle Beach Montego Xtreme (Vortex 1)
Overclocking stuff:
600E/256/1.65 V S1
90030007 - 0444 MALAY
SL3NA
I used Intel's CPU fan and a Fortron Source 300 Watt power. In addition to the power supply fan, I used three case fans.
Paul
paulcs@flashcom.net
[This message has been edited by paulcs (edited 07 February 2000).]
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