Hi
i've just installed quake III.
when i run it in NT4, the arena walls and floors appear corrupted. it does not seem to be rendering properly. i am using Matrox G400 using display drivers 4.00.1381.4210 (4.21.075)
how can i solve this graphic corruption? i've tried disabling 32-bit Z buffering, didn't help.
i ran it in win98, it works fine.
my system specs:
400@500mhz, dual cpus
192mb RAM
Matrox G400 16mb DH
i've run it at default 400mhz, the corruption didn't go away in NT4.
another thing, can quake run on smp using Matrox G400?
i've tried running the demos. how come it stops after a few rounds (brings me back to start page)? i thought it loops infinitely?
thanks for your help.
flick
i've just installed quake III.
when i run it in NT4, the arena walls and floors appear corrupted. it does not seem to be rendering properly. i am using Matrox G400 using display drivers 4.00.1381.4210 (4.21.075)
how can i solve this graphic corruption? i've tried disabling 32-bit Z buffering, didn't help.
i ran it in win98, it works fine.
my system specs:
400@500mhz, dual cpus
192mb RAM
Matrox G400 16mb DH
i've run it at default 400mhz, the corruption didn't go away in NT4.
another thing, can quake run on smp using Matrox G400?
i've tried running the demos. how come it stops after a few rounds (brings me back to start page)? i thought it loops infinitely?
thanks for your help.
flick
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