While running halflife in openGL mode I'm getting texture corruption and discoloration. This typically happens when objects and walls are dynamiclly lit(ie rocket explosion). The game has been flat out locking up while running counterstrike lately.
I've had this same problem before when I was running win98. And it was fixed by installing the agp miniport drivers. Sadly NT 4 doesn't really seem to support agp (or if it does I'm not sure how find the correct drivers for my board). Any suggestions would be appreciated
Thanks
Athlon 550
128 sdram
MS-6167 board
G400 Dual head
Powerdesk version: 4.34
Windows NT4 service pack 5
I've had this same problem before when I was running win98. And it was fixed by installing the agp miniport drivers. Sadly NT 4 doesn't really seem to support agp (or if it does I'm not sure how find the correct drivers for my board). Any suggestions would be appreciated
Thanks
Athlon 550
128 sdram
MS-6167 board
G400 Dual head
Powerdesk version: 4.34
Windows NT4 service pack 5
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