Maggi (or someone), since you´ve got the new GLQuake with no complaints, see if u can help us out:
Pathogen:
"Having installed the new improved foggy GLQuake when starting the game the screen corrupts in a multiple frame sort of way , the same as the status bar did befre adding -fullsbar to the command line , any ideas anyone .
Not sure i explained what it does too well but as i turn the screen seems to merge into other frames , sort of."
Me:
"It happened to me also, at least something like that. The screen corrupts (green and magenta colors dominate) when I launch Quake1.exe, it starts up veeerry slowly until it freezes completely.
I cant´t understand what could be wrong.
The elder GLQuake works, though.
Anyone?
CELERON 433, G200 SD 8MB AGP (BIOS 2.6), INTEL ATLANTA 440LX moby (latestly BIOSED), SOUNDBLASTER PCI 128, 96 MB SDRAM 66Mhz.
Latest Powerdesk (5.50.10) and DirectX 7a.
Windows 98SE portuguese.
I´m going to cry.
Pathogen:
"Having installed the new improved foggy GLQuake when starting the game the screen corrupts in a multiple frame sort of way , the same as the status bar did befre adding -fullsbar to the command line , any ideas anyone .
Not sure i explained what it does too well but as i turn the screen seems to merge into other frames , sort of."
Me:
"It happened to me also, at least something like that. The screen corrupts (green and magenta colors dominate) when I launch Quake1.exe, it starts up veeerry slowly until it freezes completely.
I cant´t understand what could be wrong.
The elder GLQuake works, though.
Anyone?
CELERON 433, G200 SD 8MB AGP (BIOS 2.6), INTEL ATLANTA 440LX moby (latestly BIOSED), SOUNDBLASTER PCI 128, 96 MB SDRAM 66Mhz.
Latest Powerdesk (5.50.10) and DirectX 7a.
Windows 98SE portuguese.
I´m going to cry.