Announcement

Collapse
No announcement yet.

UT not using OpenGL ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • UT not using OpenGL ?

    Thank you Sammie,

    How can I tweak UT to run it in OPENGL mode ?

  • #2
    Well if you show Epic (The people who made Unreal Tournament) that you can program code easily and that you are very good at improving OpenGL code. They may (when cows jump over the moon) give you the source code. You can then tweak the game for Opengl mode. Let use know if you come up with something!

    ------------------
    C:\DOS
    C:\DOS\RUN
    \RUN\DOS\RUN
    C:\DOS
    C:\DOS\RUN
    \RUN\DOS\RUN

    Comment


    • #3
      Hi Oric,

      add the following lines to your OpenGLDrv.ini ...

      [Matrox Graphics Inc./Matrox G400]
      MinLogTextureSize=0
      MaxLogTextureSize=11
      MaxLogUOverV=11
      MaxLogVOverU=11
      UseZTrick=0
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1

      [Matrox Graphics Inc./Matrox TurboGL for G400]
      MinLogTextureSize=0
      MaxLogTextureSize=11
      MaxLogUOverV=11
      MaxLogVOverU=11
      UseZTrick=0
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1
      Further open up your UnrealTournament.ini and scroll down to the entry labeled [OpenGLDrv.OpenGLRenderDevice]
      and add manually the following entry:
      DescFlags=1
      That should enable OpenGL as supported device.

      Folks with G200 should add the following lines to their OpenGLDrv.ini:
      [Matrox Graphics Inc./MGA-G200]
      MinLogTextureSize=0
      MaxLogTextureSize=10
      MaxLogUOverV=10
      MaxLogVOverU=10
      UseZTrick=1
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1
      Have Fun !


      ------------------
      Cheers,
      Maggi

      Despite my nickname causing confusion, I am not female ...


      [This message has been edited by Maggi (edited 24 February 2000).]
      Despite my nickname causing confusion, I am not female ...

      ASRock Fatal1ty X79 Professional
      Intel Core i7-3930K@4.3GHz
      be quiet! Dark Rock Pro 2
      4x 8GB G.Skill TridentX PC3-19200U@CR1
      2x MSI N670GTX PE OC (SLI)
      OCZ Vertex 4 256GB
      4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
      Super Flower Golden Green Modular 800W
      Nanoxia Deep Silence 1
      LG BH10LS38
      LG DM2752D 27" 3D

      Comment


      • #4
        I think multitexture should be disabled in UT on the G200. Using the old drivers (5.41), with multitexture enabled, I got a very dull image (no lightmaps?). With the new beta drivers (5.50) I get a mostly black screen.

        Disabling multitexture solves all this!
        (Does the G200 even support multitexture?)Lightmaps are back and it generally looks great.

        ------------------
        G200 8MB, celeron333@416 on chaintech 6BTM
        G200 8MB, celeron333@416 on chaintech 6BTM

        Comment


        • #5
          UT not using OpenGL ?

          Hi I installed UT on my machine and I use the TurboGL application. The application detects UT on my machine and says I can use the optimised OGL drivers but when I try to set Video Modes/Drivers for the Games I only have D3D and Software renderer as the options.

          Am I missing something here ?

          Thanks

          Comment


          • #6
            Unreal and Unreal Tournament are constructed to use D3D - use it for best results. They have implemented OpenGL, and UT works with the TurboGL, but not as good or fast as in D3D. The OpenGL is UT is still 'experimental', so the game only lists the D3D devices and settings. Use the OpenGL at your own risk - of being bored because of the ultra long loading time and slow framerate.

            Comment


            • #7
              Oops, I was talking about D3D, sorry. Nonetheless still a good tip for G200 owners playing UT in D3D.
              G200 8MB, celeron333@416 on chaintech 6BTM

              Comment


              • #8
                aha so that blackness is due to multitexturing... woohooo, im gonna go try disable them and see how i go.

                ------------------
                AMD K6-2/450, GA-5aa (bios 1.3), 64Mb PC-100, Millenium G200 16Mb (bios 2.3), Quantum Fireball EL 10.2Gb, Pioneer 10x DVD, Realtek 8029AS, Vibra16, Mitsubishi Diamond View 17"
                WindowsME, AMD K6-2/450, GA-5aa (bios 1.3), 64Mb PC-100, Millenium G200 16Mb (bios 2.7) - (pd5.41), Quantum Fireball EL 10.2Gb, Pioneer 10x DVD, Realtek 8029AS, Vibra16, Mitsubishi Diamond View 17"

                Comment


                • #9
                  uhm .. yeah ... sorry for that !!!

                  It's been a while since I used my G200 and that card does not support single-pass multitexturing and hence would give you a slowdown when using it.

                  I posted it rather to give you a config to tweak your own settings, because it took my a while to figure out how those entries must be labeled to make Unreal and UT load them as preferences for the according cards.

                  Anyway, thanx for your feedback dudes !



                  ------------------
                  Cheers,
                  Maggi

                  Despite my nickname causing confusion, I am not female ...
                  Despite my nickname causing confusion, I am not female ...

                  ASRock Fatal1ty X79 Professional
                  Intel Core i7-3930K@4.3GHz
                  be quiet! Dark Rock Pro 2
                  4x 8GB G.Skill TridentX PC3-19200U@CR1
                  2x MSI N670GTX PE OC (SLI)
                  OCZ Vertex 4 256GB
                  4x2TB Seagate Barracuda Green 5900.3 (2x4TB RAID0)
                  Super Flower Golden Green Modular 800W
                  Nanoxia Deep Silence 1
                  LG BH10LS38
                  LG DM2752D 27" 3D

                  Comment

                  Working...
                  X