Can somebody tell me what the system requirements are to enable cg_shadows 2 in q3?
Announcement
Collapse
No announcement yet.
cg_shadows 2 in q3
Collapse
X
-
Really? I've used cg_shadows 2 on my machine previously (celery 300a@450 with G400DH) and it didn't seem to have much of a performance hit. However I am not able to test it right now, jsut upgraded to an Athlon 700 (mobo with that nice new KX133 chipset btw) and I can't seem toget q3a running yet. Other things are great though.
Comment
-
I tested it with these specs:
INTEL CELERON 433,
G200 SD 8MB AGP (BIOS 2.6),
INTEL ATLANTA 440LX BIOS rev.15
SOUNDBLASTER PCI 128
128 MB SDRAM
AGP aperture size 256 MB
Latest Powerdesk and DirectX
Win98 SE
It was sooo slow I could barely get out of the game... less than 1 frame/sec. for sure. Of course, with a G400 it would be different...
[This message has been edited by Alec (edited 09 March 2000).]
Comment
-
cg_shadows 2 is supposed to use 8 bit stencil buffering, which the g400 is supposed to do. I think you have to be running at a 32-bit depth for it to work. Not only that, but I remember reading somewhere there are other cvars you have to change also to get it setup right. One of them is r_stencilbits 8.... or something that looks like that. I haven't experimented with this yet, but it might be that the ICD or TGL doesn't do it correctly and falls back to software implementation... which would suck.
Comment
Comment