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How about an EMBM Quake 3 hack???

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  • #16
    nVidia release a tool: http://www.nvidia.com/Marketing/deve...2568A800272588

    That imports player models and outputs them with bump mapping. Don't see why it couldn't be used with the G400 if Matrox wrote the extension.

    But I have to agree with Kruzin, the chances of Matrox writing that extension are pretty slim.

    Paul

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    • #17
      How about TurboGL support for EMBM?
      Matrox produces it, it should
      AND Q3 supports it so both demands are met to enable this feature, right?

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