Ever since I upgraded Unreal Tournament v405b to v413, the game refused to run properly with my Matrox G400 32 MB (non-MAX) card. Here are the symptoms:
* UT doesn't start at all and kicks me to
desktop if I try to use Direct3D. The
autoedetection part, when selecting a video
card, doesn't even show OpenGL.
* UT randomly crashes with an Illegal
Protection Fault in USER.EXE when playing
without TurboGL in the game.
* Game crashes after precaching in a game
level (loading the player models?) back to
desktop with TurboGL.
UT runs perfectly with a Voodoo2 12 MB card. Argh!
My system configuration:
Award Modular BIOS (v4.51PG; Updated: 10/26/1999), Intel Pentium II 300 Mhz (DFI P2XBL motherboard revision A -- 440BX 100 Mhz bus tower, 128 MB of SDRAM (PC100), ATX Full Tower Case, 300W power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared PCI/ISA Slot, 2 USB ports, 512K L2 cache, IBM P72 17" monitor (6556), Matrox Millenium G400 32 MB DualHead, Creative Labs 3D Blaster (PCI, Voodoo 2, 3Dfx, 12 MB, using 3Dfx's lastest reference
drivers), Creative Labs Sound Blaster Live! Platinum (not using LiveDrive), Toshiba DVD-ROM SD-M1212 6X/32X ATAPI/IDE CD-ROM drive, Plextor PleXWriter 4/2/20 CD-R/CD-RW PX-W4220T (SCSI), Diamond Fireport 40 PCI (SCSI-3), external USR 33600 Sportster Faxmodem (Model: 0413; Product Code: 000839-03), 6.4 GB Quantum Fireball EIDE (6.4EX-A) hard drive, 3.1 GB Western Digital Caviar EIDE hard drive, a 2-buttons Logitech mouse, 3Com Fast EtherLink XL 10/100 Mb TX Ethernet NIC (3C905B-TX), Microsoft Windows 98 (disabled Active Desktop), RedHat Linux v5.1, two regular computer fans (CPU and normal) and 1 custom fan for 3Dfx card, and a HP DeskJet 560c printer. Running DirectX 7a and Yamaha Sondius XG SoftSynthesizer v1.0 for better MIDI in Windows 98.
Thank you in advance for replies.
* UT doesn't start at all and kicks me to
desktop if I try to use Direct3D. The
autoedetection part, when selecting a video
card, doesn't even show OpenGL.
* UT randomly crashes with an Illegal
Protection Fault in USER.EXE when playing
without TurboGL in the game.
* Game crashes after precaching in a game
level (loading the player models?) back to
desktop with TurboGL.
UT runs perfectly with a Voodoo2 12 MB card. Argh!
My system configuration:
Award Modular BIOS (v4.51PG; Updated: 10/26/1999), Intel Pentium II 300 Mhz (DFI P2XBL motherboard revision A -- 440BX 100 Mhz bus tower, 128 MB of SDRAM (PC100), ATX Full Tower Case, 300W power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared PCI/ISA Slot, 2 USB ports, 512K L2 cache, IBM P72 17" monitor (6556), Matrox Millenium G400 32 MB DualHead, Creative Labs 3D Blaster (PCI, Voodoo 2, 3Dfx, 12 MB, using 3Dfx's lastest reference
drivers), Creative Labs Sound Blaster Live! Platinum (not using LiveDrive), Toshiba DVD-ROM SD-M1212 6X/32X ATAPI/IDE CD-ROM drive, Plextor PleXWriter 4/2/20 CD-R/CD-RW PX-W4220T (SCSI), Diamond Fireport 40 PCI (SCSI-3), external USR 33600 Sportster Faxmodem (Model: 0413; Product Code: 000839-03), 6.4 GB Quantum Fireball EIDE (6.4EX-A) hard drive, 3.1 GB Western Digital Caviar EIDE hard drive, a 2-buttons Logitech mouse, 3Com Fast EtherLink XL 10/100 Mb TX Ethernet NIC (3C905B-TX), Microsoft Windows 98 (disabled Active Desktop), RedHat Linux v5.1, two regular computer fans (CPU and normal) and 1 custom fan for 3Dfx card, and a HP DeskJet 560c printer. Running DirectX 7a and Yamaha Sondius XG SoftSynthesizer v1.0 for better MIDI in Windows 98.
Thank you in advance for replies.
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