Umm, is the opengl32.dll file in my c:\windows\system\ supposed to be from Microsoft or Matrox? I noticed Half-Life, Quake 3 Arena, and Unreal Tournament are using Matrox TurboGL. I was wondering if this was causing my Q2 engine games to have texture corruptions and flickers (you can read it in the other thread).
I look forward to hearing for replies.
I look forward to hearing for replies.
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