greetings fellow matroxers.
ive run into a problem. using the d3d wrapper (from the cd) and the latest matrox drivers (from matrox.com), im trying to run glquakeworld (0.98), and when i run quake, i get this white blotching stuff all over the screen.
for eg: when you hold TAB in for the nicklist, all the entries are covered by white stuff... if i try running it without the d3d wrapper the wall textures are somewhat stuffed up (can post screenshot of that). if i try to take a screenshot with the d3d wrapper it shows up all black.
TIA, hr4
------------------
woop.
ive run into a problem. using the d3d wrapper (from the cd) and the latest matrox drivers (from matrox.com), im trying to run glquakeworld (0.98), and when i run quake, i get this white blotching stuff all over the screen.
for eg: when you hold TAB in for the nicklist, all the entries are covered by white stuff... if i try running it without the d3d wrapper the wall textures are somewhat stuffed up (can post screenshot of that). if i try to take a screenshot with the d3d wrapper it shows up all black.
TIA, hr4
------------------
woop.
Comment