I did FPS tests with the demo001 default demo:
Without the boost DLLs, I got about 18.7 FPS.
With the boost DLLs, I got about 18.5-18.7 FPS.
Shouldn't I be getting a higher FPS with the special DLL's? Is my computer processor the bottleneck? I am using the lastest TurboGL drivers, Matrox G400 drivers, disabled DualHead, and running Q3A at 1280x1024 16-bits color depth. The game is playable to me and doesn't really feel like 18 FPS to me.
I have everything cranked up because I love pretty colors cool special effects. Q3A is not super smooth like Half-Life and Quake 2, but it is playable so I don't have any problems. No FPS increase with these special DLL's bother me. Yes, I have the DLL files in Q3A's baseq3 directory.
My system configuration:
Award Modular BIOS (v4.51PG; Updated: 10/26/1999), Intel Pentium II 300 Mhz (DFI P2XBL motherboard revision A -- 440BX 100 Mhz bus tower, 128 MB of SDRAM (PC100), ATX Full Tower Case, 300W power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared PCI/ISA Slot, 2 USB ports, 512K L2 cache, IBM P72 17" monitor (6556), Matrox Millenium G400 32 MB DualHead, Creative Labs 3D Blaster (PCI, Voodoo 2, 3Dfx, 12 MB, using 3Dfx's lastest reference drivers), Creative Labs Sound Blaster Live! Platinum (not using LiveDrive), Toshiba DVD-ROM SD-M1212 6X/32X ATAPI/IDE CD-ROM drive, Plextor PleXWriter 4/2/20 CD-R/CD-RW PX-W4220T (SCSI), Diamond Fireport 40 PCI (SCSI-3), external USR 33600 Sportster Faxmodem (Model: 0413; Product Code: 000839-03), 6.4 GB Quantum Fireball EIDE (6.4EX-A) hard drive, 3.1 GB Western Digital Caviar EIDE hard drive, a 2-buttons Logitech mouse, 3Com Fast EtherLink XL 10/100 Mb TX Ethernet NIC (3C905B-TX), Microsoft Windows 98 (disabled Active Desktop), RedHat Linux v5.1, two regular computer fans (CPU and normal) and 1 custom fan for 3Dfx card, and a HP DeskJet 560c printer. Running DirectX 7a and Yamaha Sondius XG SoftSynthesizer v1.0 for better MIDI in Windows 98.
I look forward to receiving replies on this.
[This message has been edited by antdude (edited 08 May 2000).]
Without the boost DLLs, I got about 18.7 FPS.
With the boost DLLs, I got about 18.5-18.7 FPS.
Shouldn't I be getting a higher FPS with the special DLL's? Is my computer processor the bottleneck? I am using the lastest TurboGL drivers, Matrox G400 drivers, disabled DualHead, and running Q3A at 1280x1024 16-bits color depth. The game is playable to me and doesn't really feel like 18 FPS to me.
I have everything cranked up because I love pretty colors cool special effects. Q3A is not super smooth like Half-Life and Quake 2, but it is playable so I don't have any problems. No FPS increase with these special DLL's bother me. Yes, I have the DLL files in Q3A's baseq3 directory.
My system configuration:
Award Modular BIOS (v4.51PG; Updated: 10/26/1999), Intel Pentium II 300 Mhz (DFI P2XBL motherboard revision A -- 440BX 100 Mhz bus tower, 128 MB of SDRAM (PC100), ATX Full Tower Case, 300W power supply, 2 ISA, 3 PCI, 1 AGP, 1 Shared PCI/ISA Slot, 2 USB ports, 512K L2 cache, IBM P72 17" monitor (6556), Matrox Millenium G400 32 MB DualHead, Creative Labs 3D Blaster (PCI, Voodoo 2, 3Dfx, 12 MB, using 3Dfx's lastest reference drivers), Creative Labs Sound Blaster Live! Platinum (not using LiveDrive), Toshiba DVD-ROM SD-M1212 6X/32X ATAPI/IDE CD-ROM drive, Plextor PleXWriter 4/2/20 CD-R/CD-RW PX-W4220T (SCSI), Diamond Fireport 40 PCI (SCSI-3), external USR 33600 Sportster Faxmodem (Model: 0413; Product Code: 000839-03), 6.4 GB Quantum Fireball EIDE (6.4EX-A) hard drive, 3.1 GB Western Digital Caviar EIDE hard drive, a 2-buttons Logitech mouse, 3Com Fast EtherLink XL 10/100 Mb TX Ethernet NIC (3C905B-TX), Microsoft Windows 98 (disabled Active Desktop), RedHat Linux v5.1, two regular computer fans (CPU and normal) and 1 custom fan for 3Dfx card, and a HP DeskJet 560c printer. Running DirectX 7a and Yamaha Sondius XG SoftSynthesizer v1.0 for better MIDI in Windows 98.
I look forward to receiving replies on this.
[This message has been edited by antdude (edited 08 May 2000).]
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