it should make the game run faster but it doesn't . what is it?
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what does "gl_texsort" do in HL???
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A value of "0"(default) will run the game with multi-texturing.
Setting to "1" disables MT.
Try also adding these lines (ahead of the gl_texsort "1" command) to your config. (I suggest making an opengl.cfg in your hl\valve\hw folder, so these commands will always run, whereas if you put them in an autoexec.cfg, you need to put them in EVERY autoexec.cfg for every mod)
gl_overbright "1"
gl_ztrick "1"
r_shadows "0"
brightness "2.5"
gamma "3.0"
gl_texsort "1"Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
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hey Kruzin
in a diffrent post you had a config with more gl_ setings in it, (also you were trying to help someone who plainly did not want to be helped (with opengl, guy/gal was convinced d3d was faster better looking than opengl in halflife.) any way for the first time the little white dots i usally see in halflife are gone. on my screen. some setting must have been just off. any way thanks for the config it did so much more than the texsort setting alone.
noel
[This message has been edited by merchant2112 (edited 09 May 2000).]msi 6167 mobo k7 500 wk41 now at 650. 256 meg ram ,addtronics case w 250watt sp power supply, matrox g400, maxtor diammax 2500+ 10gig hd,10x aopen slot dvd, 3com 10/100 nic, sb live xgamer sound card, efecent networks dsl modem, dlink 701i dsl router/firewall, lots of controlers (joystick throttle rudder raceing wheel), 19in ctx monitor, logitech mouseman wheel usb, and klipsch promedia v2-400 speakers. win98 oem and win2k pro dual boot.
noel
it's times like this that make me think of my fathers last words....
Don't son that gun is loaded.
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This is my full OpenGL config.
I didn't post the whole thing, because these are not speed settings, and some of these variable are likely to slow performance down a bit (I prefer more eyecandy )
gl_overbright "1"
gl_ztrick "1"
gl_dither "1"
gl_polyoffset "2"
gl_lightholes "1"
gl_keeptjunctions "1"
r_drawviewmodel "1"
r_shadows "0"
cl_himodels "1"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
brightness "2.5"
gamma "3.0"
gl_playermip "0"
gl_picmip "0"
gl_round_down "0"
scr_conspeed "8000.00"
gl_texsort "1"
gl_palette_tex "1"
r_decals "500"Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s
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I tend to not have gl_ztrick on for visuals reason. You sometimes end up with objects jumping in front and behind of eachother at distances which produces an ugly flickering effect. For example you can see the top monitors through the metal plates at the front/top of the bases in cs_sniperwar_beta8 when its on, but it looks perfect if you turn it off.
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