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halflife doesnt work in 32bit

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  • halflife doesnt work in 32bit

    when i try starting HL in 32 bit color i get message "your desktop must be set to 16bit colour, this is sometimes called 65536 colour" blah blah blah...

    anyway, it used to work in windows 98 but ever since i installed windows 95... i havent been able to play in 32bit colour.. i am using osr2..

    ------------------
    P5A-B AMD K6-300
    Matrox Milleniumm G200 AGP
    Creative SB Awe32 (a classic, superb card)
    Realtek 8029A NIC Card
    64meg Ram
    Ali V agp chipset
    <font size="1">Gigabyte GA-6VXC7-4X MoBo
    VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
    Celeron II 733 CPU (coppermine 128)
    128meg (2x64) 133mhz SDRam
    Matrox Milleniumm G200 AGP 16 mb
    Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
    Quantum LM 30 gig HD 7200 RPM UDMA 66
    Realtek 8029A NIC Card
    Optiquest V775 17" Monitor
    Actima 36X CD-Rom
    Advansys 510 SCSI Card (ISA, but good enuf for my burner)
    Yamaha 6416 CD-RW
    Windows 2000 (primary)
    Slackware Linux 9.0(secondary/emergency)</font>

  • #2
    Half-Life do not support 32 bits. I you set your desktop in 32 bit, it will still be played in 16 bit. Just do some benchmark, you'll see absolutely no difference between 32 and 16 bit, and that was true even on a TNT1, so it's not the Power(!!!) of the G400 that's doing that.
    I don't know why it doesn't allow you to play tough (Win95 error)???
    Athlon64 4800+
    Asus A8N deluxe
    2 gig munchkin ddr 500
    eVGA 7800 gtx 512 in SLI
    X-Fi Fatality
    HP w2207

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    • #3
      Are you using 32-bit or 24-bit?
      Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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      • #4
        /me just wonders why your using Win95?

        -DeFrag

        ps: HL only runs in 16bit just like whats his name said
        Tekram P6B40-A4X
        Intel 440BX Chipset
        128 Meg 100mhz RAM
        Pentium III 450mhz
        Matrox Millenium G400 32m
        DirectX 7.0a
        SB Live! Value
        Windows98 SE
        300w power supply
        IRQ's

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        • #5
          I can play HL/TFC with my desktop set to 32bit. Plays fine (with thw ICD...not using TurboGL for this game).

          But, yes it is a 16bit game anyway. The only reason I can think of for that error is if your desktop is in 24bit.

          Or maybe it's just 95...it never did have any decent AGP support, and TurboGL is made for 98 (it will work in 95 if it's a P2, but not P3...not sure about the AMD TGLs). I'll go with these guys when I ask...Why 95? You're moving backwards...
          Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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          • #6
            your all wrong im afraid... even though the difference was little... i DID notice a difference... darnit if i had some screenshots i could prove it to you...

            and my desktop was set to 32 Bits...not 24... although i did try both...

            Kruzin: RRRREEEEAAAADDD.. dont just jump out and say anything... i have a g200... not g400.... turbogl doesnt apply so no point mentioning it......

            secondly i think win98 sucks... thats why i downgraded(or what i would call upgrading)
            <font size="1">Gigabyte GA-6VXC7-4X MoBo
            VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
            Celeron II 733 CPU (coppermine 128)
            128meg (2x64) 133mhz SDRam
            Matrox Milleniumm G200 AGP 16 mb
            Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
            Quantum LM 30 gig HD 7200 RPM UDMA 66
            Realtek 8029A NIC Card
            Optiquest V775 17" Monitor
            Actima 36X CD-Rom
            Advansys 510 SCSI Card (ISA, but good enuf for my burner)
            Yamaha 6416 CD-RW
            Windows 2000 (primary)
            Slackware Linux 9.0(secondary/emergency)</font>

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            • #7
              Well have you installed the USB upgrade for that wonderful jewel of an OS?

              Rags

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              • #8
                Well, excuuussseeeee me!

                HL also works fine with a 32bit desktop on my G200 in my secondary system, with the ICD in OGL mode, using 98.
                There. Happy?

                Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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                • #9
                  Try this:

                  - Find the Icon that starts HL.
                  - Right-click it. Choose Properties from the drop-down menu.
                  - Go the Shortcut tab.
                  - Edit the Target box. Make it look something like the following:

                  c:\sierra\half-life\hl.exe -nointro -console -numericping -bpp16

                  See if that works.

                  -bpp16 and -bpp32 determine which mode HL uses. All the variables for the command line are at http://members.xoom.com/HQH51 in his FAQ on HL.

                  Just my $0.02

                  P.S. HL now supports 32bit. Think after rev 1.0.0.8 it started supporting it. Looks a wee bit nicer, runs a bit slower.
                  The pessimist says: "The glass is half empty."
                  The optimist says: "The glass is half full."
                  The engineer says: "I put half of my water in a redundant glass."

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                  • #10
                    Thx to IceStorm... i fixed my problem... i changed the shortcut to inlcude -bpp32 .... and my desktop is set to 16bit..... looks much better now...
                    <font size="1">Gigabyte GA-6VXC7-4X MoBo
                    VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
                    Celeron II 733 CPU (coppermine 128)
                    128meg (2x64) 133mhz SDRam
                    Matrox Milleniumm G200 AGP 16 mb
                    Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
                    Quantum LM 30 gig HD 7200 RPM UDMA 66
                    Realtek 8029A NIC Card
                    Optiquest V775 17" Monitor
                    Actima 36X CD-Rom
                    Advansys 510 SCSI Card (ISA, but good enuf for my burner)
                    Yamaha 6416 CD-RW
                    Windows 2000 (primary)
                    Slackware Linux 9.0(secondary/emergency)</font>

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                    • #11
                      Well, HL uses 16 bits to display it's menu.
                      I don' think that can be changed.
                      But, when it switches to 3D (either DX or OGL) it does not care.

                      I had the same problem with 3dfx Banshee.
                      Matrox Millenium P750 bios 1.3 - 12, P4 3Ghz HT 800Mhz, Asus P4P800 Deluxe, 1Gb DDR400 Dual Channel, Dual Seagate 80Gb S-ATA on Intel Raid level 0, Toshiba DVD-ROM SD-M1302, external Yamaha CD-RW CRW-F1DX on Firewire, Microsoft Natural Elite keyboard, Microsoft Intellimouse Optical, Viewsonic P90F, Viewsonic PF790

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                      • #12
                        The undeniable fact is that all the source art in HL is 16-bit. Now, given that this is a dual-textured game with only sparse transparency, youre going to see little difference in 32-bit mode (but youll get a notable performance hit). Unlike Q3A, 32-bit HL isnt worth it. Kudos to HL's level designers for never over-stressing the pallette...too many games suffer from banding because idiot level designers never consider their limitations.

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