do you know how to disable the 8 stencil bits in Quake III ?
I use the 5.55 ICD (the last one I think), and disabling it with the command r_stencilbits 0 don't works. it's the same if I use the "resolution manager" with anisotropic filtering disabled.
I use the 5.55 ICD (the last one I think), and disabling it with the command r_stencilbits 0 don't works. it's the same if I use the "resolution manager" with anisotropic filtering disabled.

(and still have stencil bits). If you want more speed and really want to disable the stencil bits, go uncheck the 32 bits z-buffer option in PowerDesk, it should bring you to 16 bits z-buffer and 0 stencil (you still have to use the TurboGL though).
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