Not a problem...just more of an observation (I know they are beta...)
There seems to be some sort of weird 'ripple' that passes through textures in both games. It was present in the 5.06 drives but only in Tribes under OGL. Now I have it in EQ under D3D as well. I'm going back to the older drivers to see if that fixes it.
The effect is kind of like those guns they have in Babylon5 (PPG's?) that kind of send a shockwave through stuff. Kinda cool for about 30seconds, then really annoying
If they could find a way to do it intentionally, it would be a pretty cool effect in games....
DS
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Windows2000 Pro, Cel 366@ on Asus P2b (1011), 128MB PC133, OEM G400/16 (PD5.10), 15gb Quantum Fireball+ LM, Fujitsu 5.25gb, Diamond Fireport 40 SCSI, Pioneer 32x SCSI CDROM, Yamaha 4416s burner, MX300, Sycom 300va UPS, Grey Cat, Orange Cat (still MIA)
...currently working on the world's first C64 based parallel computing project
There seems to be some sort of weird 'ripple' that passes through textures in both games. It was present in the 5.06 drives but only in Tribes under OGL. Now I have it in EQ under D3D as well. I'm going back to the older drivers to see if that fixes it.
The effect is kind of like those guns they have in Babylon5 (PPG's?) that kind of send a shockwave through stuff. Kinda cool for about 30seconds, then really annoying

If they could find a way to do it intentionally, it would be a pretty cool effect in games....
DS
------------------
Windows2000 Pro, Cel 366@ on Asus P2b (1011), 128MB PC133, OEM G400/16 (PD5.10), 15gb Quantum Fireball+ LM, Fujitsu 5.25gb, Diamond Fireport 40 SCSI, Pioneer 32x SCSI CDROM, Yamaha 4416s burner, MX300, Sycom 300va UPS, Grey Cat, Orange Cat (still MIA)
...currently working on the world's first C64 based parallel computing project
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