If anyone is still having trouble with the shadows in Quake3 being rendered incorrectly, try this:
1. Go to wherever in the registry all the User3D.xxx flags are.
2. Create a new "DWORD" value, and call it User3D.FastZOffset
3. Set the number to 0
You'll be able to run Q3 and have the shadows rendered properly, but it is MUCH slower
Either that or just turn off shadows and "marks on walls" from within the game.
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