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Again, whats your 3DMark 2000 results?

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  • #16
    WOW dZeus!
    8000 x 600 huh....hehe....I guess it should be 800x600...hehe...no offense...

    I am getting 3229 in 3dMark2k


    ------------------
    Sanjuro Makabe

    P!!!550E @ 803Mhz
    ASUS P3V4X 1004.02, 4in1 4.22, AGP 4.03
    128Mb PC100 C2 Ram
    Matrox G400Max PD5.55
    SBLive! LW3.0
    WinMe 4.90.2525


    Sanjuro Makabe

    Pentium 4B 2.26GHz
    ASUS P4T-EA
    Samsung 512MB Rambus-T
    ATI 8500 Retail
    SB Audigy Plat. ex+
    WinXP Pro SP1

    Comment


    • #17
      my score with PIII650@728
      256 ram pc100
      gigabyte 2000 mobo
      g400 max 10% oc
      3D MARK 2000 default :3359

      Comment


      • #18
        When I was lucky enough to finish it I got 0.
        Athlon 700, G400 32Mb DH, K7V.
        Matrox Millenium P750 bios 1.3 - 12, P4 3Ghz HT 800Mhz, Asus P4P800 Deluxe, 1Gb DDR400 Dual Channel, Dual Seagate 80Gb S-ATA on Intel Raid level 0, Toshiba DVD-ROM SD-M1302, external Yamaha CD-RW CRW-F1DX on Firewire, Microsoft Natural Elite keyboard, Microsoft Intellimouse Optical, Viewsonic P90F, Viewsonic PF790

        Comment


        • #19
          No-one seems to have posted workable Win2000 results, so here's what I have managed to get:-

          First, the goods:
          PIII-500 @ 560, Asus P2B, G400 non-max @ 155mhz, 128mb.

          All test are the default (1024, 16bit).
          Win2000 with 5.04 drivers, DX8 beta:

          3DMark Result: 2579 3D marks
          CPU Speed: 171 CPU 3D marks
          Game 1 - Helicopter - Low Detail: 53.9 FPS
          Game 1 - Helicopter - Medium Detail: 35.1 FPS
          Game 1 - Helicopter - High Detail: 15.1 FPS
          Game 2 - Adventure - Low Detail: 55.8 FPS
          Game 2 - Adventure - Medium Detail: 33.9 FPS
          Game 2 - Adventure - High Detail: 21.1 FPS
          Fill Rate (Single-Texturing): 273.4 MTexels/s
          Fill Rate (Multi-Texturing): 275.0 MTexels/s
          High Polygon Count (1 Light): 1726 KTriangles/s
          High Polygon Count (4 Lights): 1554 KTriangles/s
          High Polygon Count (8 Lights): 1379 KTriangles/s
          8MB Texture Rendering Speed: 195.6 FPS
          16MB Texture Rendering Speed: 175.7 FPS
          32MB Texture Rendering Speed: 125.2 FPS
          64MB Texture Rendering Speed: Not enough AGP memory FPS
          Bump Mapping (Emboss, 3-pass): 75.8 FPS
          Bump Mapping (Emboss, 2-pass): 98.5 FPS
          Bump Mapping (Emboss, 1-pass): 145.8 FPS
          Bump Mapping (Environment): 80.1 FPS

          For comparison, Win98SE with 5.52 driver:

          3DMark Result: 2643 3D marks
          CPU Speed: 171 CPU 3D marks
          Game 1 - Helicopter - Low Detail: 52.5 FPS
          Game 1 - Helicopter - Medium Detail: 34.8 FPS
          Game 1 - Helicopter - High Detail: 16.0 FPS
          Game 2 - Adventure - Low Detail: 59.2 FPS
          Game 2 - Adventure - Medium Detail: 36.1 FPS
          Game 2 - Adventure - High Detail: 21.6 FPS
          Fill Rate (Single-Texturing): 277.5 MTexels/s
          Fill Rate (Multi-Texturing): 276.1 MTexels/s
          High Polygon Count (1 Light): 1986 KTriangles/s
          High Polygon Count (4 Lights): 1803 KTriangles/s
          High Polygon Count (8 Lights): 1612 KTriangles/s
          8MB Texture Rendering Speed: 229.7 FPS
          16MB Texture Rendering Speed: 212.1 FPS
          32MB Texture Rendering Speed: 134.6 FPS
          64MB Texture Rendering Speed: Not enough AGP memory FPS
          Bump Mapping (Emboss, 3-pass): 101.4 FPS
          Bump Mapping (Emboss, 2-pass): 129.5 FPS
          Bump Mapping (Emboss, 1-pass): 231.6 FPS
          Bump Mapping (Environment): 96.2 FPS


          And Win98SE with the 5.55 driver:

          3DMark Result: 2908 3D marks
          CPU Speed: 190 CPU 3D marks
          Game 1 - Helicopter - Low Detail: 60.5 FPS
          Game 1 - Helicopter - Medium Detail: 39.9 FPS
          Game 1 - Helicopter - High Detail: 17.6 FPS
          Game 2 - Adventure - Low Detail: 60.9 FPS
          Game 2 - Adventure - Medium Detail: 39.6 FPS
          Game 2 - Adventure - High Detail: 23.9 FPS
          Fill Rate (Single-Texturing): 277.5 MTexels/s
          Fill Rate (Multi-Texturing): 276.1 MTexels/s
          High Polygon Count (1 Light): 2093 KTriangles/s
          High Polygon Count (4 Lights): 1914 KTriangles/s
          High Polygon Count (8 Lights): 1709 KTriangles/s
          8MB Texture Rendering Speed: 230.1 FPS
          16MB Texture Rendering Speed: 222.4 FPS
          32MB Texture Rendering Speed: 156.4 FPS
          64MB Texture Rendering Speed: Not enough AGP memory FPS
          Bump Mapping (Emboss, 3-pass): 101.4 FPS
          Bump Mapping (Emboss, 2-pass): 129.6 FPS
          Bump Mapping (Emboss, 1-pass): 231.8 FPS
          Bump Mapping (Environment): 96.5 FPS

          Win2000 performance with the 5.04 driver was thus not too bad for me, at least until the advent of the 5.55 Win98 driver.

          Comment


          • #20
            dZeus,

            Thats all that matters, as long as your happy with the performance (eg it dosn't ruin your gamming experince) then you'll enjoy playing gammes

            Personally I don't mind if other poeple get higher results, some are getting high 6000's with GTS 2 systems. The reason I posted this is to see if anyone is beating 3500, my current target for a G400 system. I doubt if I'll get it without at least a 1Ghz CPU, well theres always this xmas
            Cheers,

            archangle

            Comment


            • #21
              I don't mind there are people that have higher scores, I do mind if there's something wrong with my system. That's all I wanted to figure out. All I wanted to know is scores of 3Dmark in win2k on a g400, with people that do not have a SSE/3Dnow! capable CPU. I wanted to know how much the scores were dependend on these extra instructionsets. Then I would know what to expect from a CPU upgrade. Fortunately next week I will

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              • #22
                Does anyone here think 3DMark2000 might be optimized for nVidia drivers (or visa versa)? Scores with the G400 seem low compared to the TNT2 Ultra, whereas the reverse was true of the 3DMark99. I've been suspicious of it relative to the G400 for a while.

                It just doesn't seem to scale well from manufacturer to manufacturer, and I'm not sure how good an indicator it is of realworld performance.

                I'm also wondering about what people think about 3DMark2000's CPU scalability. It's almost too good.

                Paul
                paulcs@flashcom.net

                Comment


                • #23
                  Heres my numbers for 3DMark 2000:

                  2959 for a Celeron2@877 with the 5.52 Drivers from matrox in Win98SE

                  Scott


                  ------------------
                  Abit BH6 with a Celeron 2-566@877mhz,128mb RAM,G400 MAX,SB Live!, Optiquest V95 19in montor, Asus 40x CD-ROM, Aopen 5x DVD-ROM,HP9110i 8x4x32 CD-RW,SupraMax 56k modem, Win98 SE on Western Digital 30.7GB, Win2000 on a WD 13 GB HDD

                  Why is it called tourist season, if we can't shoot at them?

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                  • #24
                    3D mark 2000 is a farce....

                    I guess nVidia sponsers MadOnion or something similar.... in 3Dmark2K HW T&L gives a far bigger performance boost that it would do in a real-world game.

                    CPU-score is not even measured, but looked up in a table or something similar. If you change the speed of you CPU with softFSB after you started 3Dmark2K, it doesn't change it's CPUMARK score.

                    To put it plain and simple:
                    3Dmark2K sucks as a inter-computer benchmark. It is only usefull for very rough indication, and to look if any BIOS tweaks/different drivers and such have an effect on the score. And it looks quite cool.... but that's everything

                    Comment


                    • #25
                      Paul:
                      I take 3dmark2k with a BIG grain of salt. It´s by no means a real world performance indicator. Both by good and bad reasons.

                      The GOOD: It has an *excelent* SIMD implementation, all the apps/games should be otimized like that. After all it´s suposedly based in a game engine. How hard can that be?
                      That´s why PIII/Athlons left celeron/PII in the dust scoring 50%+ higher at the same clock speeds. In real world SIMD optimization implementation only gain ~20%.

                      The BAD: It´s a little Nvidia biased. It has lots more polygons that any current game. It has T&L that very few games actually implement. I said "a little" because as I stated it does a very above-average job doing T&L with SIMD instructions. And to answer your question, that´s why it scales so well with faster cpu´s, even with T&L cards. That´s really a lot of geometry calculation to do.

                      It´s Intel biased. The Athlon at the same clock speed has more raw fpu power than PIII and the ehanced 3dNow! instructions are rougly SSE equivalent, performance wise. They could have put a little more effort in the athlon dll.

                      It could be actually flawed. I saw several reports on the net of the cpu score being derived of the cpu speed in mhz when the program starts. Like start 3dmark, bench, you got 170 cpu marks. DOWN the clock speed with fsb. Bench. 170 3dmarks again. Close the program and run it again maintaining the lower clock speed. Bench. 150 cpu marks??

                      PS: Oooops, didn´t see the message above. Basically, I agree

                      [This message has been edited by Nuno (edited 07 June 2000).]

                      Comment


                      • #26
                        I agree, 3DM2K is very dodgy. I use it to compare like systems eg G400 & Athlon and my own against tweeks etc.

                        I only own the Q3Demo and don't play it much so I rarley benchmark with it.

                        Just O/Ced my Athlon 500@715 (110x6.5) could tell it was faster but it overheated before 3DM2K could finish (Hey, I am only using a single 500Mhz rated fan!!!). Looking at a new fan every day now. Should be able to get 800 (100x8) or 770 (110x7).

                        That 3DM2K of 3500 is getting closer
                        Cheers,

                        archangle

                        Comment


                        • #27
                          where can i "download" the result browser?
                          Maggi@home - i would like to make a few questions about you new cell. Can you send me you e-mail?
                          g_goncalo@hotmail.com

                          Comment


                          • #28
                            At 1024 16bit I got 2413 with the .52 drivers, then I installed Marvel .55 and got 2617, which was nice

                            --
                            Jazza

                            P3 500 (not O/C)
                            Gigabyte BXDS
                            256Mb Ram
                            Mator 13.5Gb IDE
                            Fujusi 15Gb IDE
                            Quatum 1Gb SCSI
                            Creative 5x DVD
                            Yamaha 4416s CDRW
                            Iomega Zip
                            SB Live
                            G400 Max
                            Win98se
                            --
                            Jazza
                            www.i-wish.org.uk

                            P3 500 (not O/C)
                            Gigabyte BXDS
                            256Mb Ram
                            Matxor 30.5Gb IDE
                            Fujusi 15Gb IDE
                            Creative 5x DVD
                            Yamaha 4416s CDRW
                            Iomega Zip
                            SB Live
                            G400 Max
                            WinME
                            Powerdesk 6 (beta)

                            Comment


                            • #29
                              I'm getting everyone over at the 3DFIles board to do benching to see the difference SSE, 3DNow!, Athlon & T&L make in 3DMark 2K. Can you all go over and add your results.
                              http://board.3dfiles.com/Forum1/HTML/048710.html

                              Cheers,

                              archangle
                              Cheers,

                              archangle

                              Comment


                              • #30
                                2991 (default benchmark test)

                                -=W=-


                                ------------------
                                My system specs:
                                Intel Pentium III 650MHz
                                Asus P2B motherboard
                                128MB PC-100 SDRAM
                                Matrox G400 32MB SH @ 184.50MHz, running ParaKnowYa's driver pack v1.5
                                Creative Sound Blaster Live! Value with latest drivers
                                Quantum Fireball ST 6.4GB & 4.3GB
                                I/O Magic 8X DVD-ROM (region-free)
                                Kenwood 42X TrueX CD-ROM
                                CTX PR711 17" Monitor, currently running 1024x768x32 @ 85Hz
                                Windows 98 (not SE)
                                3DMark2000 default benchmark score: 2991

                                My system specs:
                                Intel Pentium III 650MHz @ 806MHz
                                Asus P2B motherboard @ 124MHz FSB
                                128Mb PC-100 SDRAM
                                Asus AGP-V7700 GeForce 2 GTS 64Mb PURE, Detonator 3 installed
                                Creative Sound Blaster Live! Value with LiveWare 3.0
                                Quantum Fireball ST 6.4Gb & 4.3Gb
                                I/O Magic 8X DVD-ROM (region-free)
                                Kenwood 42X TrueX CD-ROM
                                Just Cooler FC-900L Central System Cooler
                                CTX PR711 17" Monitor, currently running 1024x768 32-bit @ 100Hz (set using HzTool)
                                Microsoft Intellimouse with IntelliEye
                                Logitech SoundMan X1 speakers and subwoofer
                                Windows 98 (not SE), DirectX 7.0a
                                3DMark2000 v1.1 default benchmark score: 6284

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