I have recently come accross a very annoying problem in UT, especially obvious on the CTF Face map.
When I start the level I am now getting major z-buffer problems when looking at the other base. Also when looking at the large carving inside the bases at the back. This also happens on other levels. I am using the PD6 drivers and I have 32Bit zibuffer enabl;ed in the PD options. What is annying is that last week the error just wasn't there it has just appeared.
I have tested at all the below resolutions (not that it makes a difference) and the error occurs at all of them.
D3D 640*480 800*600 1024*768. Performance is great at 1024 it is just the z-buffer thing that is annoying me
------------------
G400 32MB
PIII 450 o/c 504
Gigabyte BX2000
128 PC100
Sonic Vortex 2
When I start the level I am now getting major z-buffer problems when looking at the other base. Also when looking at the large carving inside the bases at the back. This also happens on other levels. I am using the PD6 drivers and I have 32Bit zibuffer enabl;ed in the PD options. What is annying is that last week the error just wasn't there it has just appeared.
I have tested at all the below resolutions (not that it makes a difference) and the error occurs at all of them.
D3D 640*480 800*600 1024*768. Performance is great at 1024 it is just the z-buffer thing that is annoying me
------------------
G400 32MB
PIII 450 o/c 504
Gigabyte BX2000
128 PC100
Sonic Vortex 2
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