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Abit BE6-2 with P3 700(cb0) @ 7*150=1052 using an MC-1000!
15.3 gb Maxtor ata66 and Twinmos 128mb pc-133 ram
G400 vanilla 32mb @ 168/210 @ 2x
Sblive with Altec Lansing speaker combo
384k DSL and Realtek nic
Windows 98se with DX7a
Worn out reset button :O)
PIII-500mhz @ 620 ! with an Abit BE6 mobo
128mb pc-100 cas 2
Mill G400 (vanilla!!!) 32mb @ 167/208 with MGATweak-417mhz, (2.5, 2, 2.5), PD 5.5010 & bios 1.5-22
Maxtor 14.3 gb Uata66 hdd
SB Live!
Winblows 98se & DX7
and 384k DSL!
Just stick the OPENGL32.DLL from the TURBOGL in your quake directory.
It works just fine with any of the latest drivers.
I'm running it with the beta 6.? drivers & play every day.
chuck
Of course, I had to use TURBOManager to install the Opengl.dll to another game, then copy it to Quake1 cuz TurboManager doesn't recognize Q1 as valid...*sad* but, HEY! It Works!!
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