Yes, that's true.
after trying all sorts of drivers/openGL Configs with this game, trying to get rid of texture errors, I found something interesting.
while each driver/openGL Combo has SOME sort of corruption or another (well, it's just a pre-release demo, so I can except it), I am one of these pepole who run thier games at the MAX Visual quality settings allowed.(Example: my Quake 3 runs at: 1024X768, 32bit, High-Geo, Textures at MAX... SHQ, isn't it? ) and so does Elite Force. MAX Settings@1024X768.
so, FPS is 2nd. to me, but still, important.
and I was not VERY impressed with FPS on my G400 with EF at Max settings.
After trying 5.52 drivers without TurboGL (not supported yet) it gave me Okay FPS. so I tried the 6.00 Beta drivers, curruption was gone (Except in a few area), but the FPS of Both Quake3 and Elite Force droped by Around ~5 fps (and since I never get beyond 40fps in such game at SHQ, each FPS counts! ). so, after that I tried something, that REALLY left me impressive.
I just tooke the Opengl32.dll TurboGL File from the Quake3 Root Directory and copied it to the Elite Force Root Directory.
Anyway, I started Elite force, and went to the "Driver Info" Section. and there it was written: Matrox TurboGL For G400. yee!
so it's using TurboGL, but does it work?
well, I started a new game, and played a little. guys, I got 10(!!!!) more FPS, or perhpas even more, the game just was sooooo smooth, running even better then Quake3 itself and beside ONE issue, the Image Quality was AS good as using PD6.0/5.52 GL Drivers.
what was the problem? well... Just run the Voyager Bridge scene... heheh.... Pepole get "Wrong" Textures... it's kinda scary actually... they all look like Brown Creatures...
so, it's not a 100% Valid solution, but guys, if Matrox will sometime bring a TurboGL File for Elite Force, JUMP ON IT! so much faster!
anyway, just wanted to let you know.
and feel free to try this, and write back!
Assimulate This!!
Have fun!
------------------
"Excuse me for butting in, but I'm interrupt-driven..."
__________________________________________________ ____
Worstation Specs:
Asus P3B-F w/Celeron@680mhz
Matrox G400 (+20%)
IBM 'Pluto' 34Gb UDMA66 7200
Seagate U8 4.1gb Hdd,
SBlaster Live! Digital.
17" Mag InnoVision PrefectVision 770Ti TrinitronFR Monitor (Amazing VQ, the sharpest screen on the market).
Logitech MouseMan Wheel USB (on Everglide Giganta)
and Focus 127keys MM Keyboard.
HP SCSI Cd-Rw 7200Si
Aopen X48 Optical Disc Drive.
3Com NIc @ Tevel/3Com Cable Modem
Modded case, the "banshee". 6 fans.
3Com Palm IIIx + GoType + AxxPAC
after trying all sorts of drivers/openGL Configs with this game, trying to get rid of texture errors, I found something interesting.
while each driver/openGL Combo has SOME sort of corruption or another (well, it's just a pre-release demo, so I can except it), I am one of these pepole who run thier games at the MAX Visual quality settings allowed.(Example: my Quake 3 runs at: 1024X768, 32bit, High-Geo, Textures at MAX... SHQ, isn't it? ) and so does Elite Force. MAX Settings@1024X768.
so, FPS is 2nd. to me, but still, important.
and I was not VERY impressed with FPS on my G400 with EF at Max settings.
After trying 5.52 drivers without TurboGL (not supported yet) it gave me Okay FPS. so I tried the 6.00 Beta drivers, curruption was gone (Except in a few area), but the FPS of Both Quake3 and Elite Force droped by Around ~5 fps (and since I never get beyond 40fps in such game at SHQ, each FPS counts! ). so, after that I tried something, that REALLY left me impressive.
I just tooke the Opengl32.dll TurboGL File from the Quake3 Root Directory and copied it to the Elite Force Root Directory.
Anyway, I started Elite force, and went to the "Driver Info" Section. and there it was written: Matrox TurboGL For G400. yee!
so it's using TurboGL, but does it work?
well, I started a new game, and played a little. guys, I got 10(!!!!) more FPS, or perhpas even more, the game just was sooooo smooth, running even better then Quake3 itself and beside ONE issue, the Image Quality was AS good as using PD6.0/5.52 GL Drivers.
what was the problem? well... Just run the Voyager Bridge scene... heheh.... Pepole get "Wrong" Textures... it's kinda scary actually... they all look like Brown Creatures...
so, it's not a 100% Valid solution, but guys, if Matrox will sometime bring a TurboGL File for Elite Force, JUMP ON IT! so much faster!
anyway, just wanted to let you know.
and feel free to try this, and write back!
Assimulate This!!
Have fun!
------------------
"Excuse me for butting in, but I'm interrupt-driven..."
__________________________________________________ ____
Worstation Specs:
Asus P3B-F w/Celeron@680mhz
Matrox G400 (+20%)
IBM 'Pluto' 34Gb UDMA66 7200
Seagate U8 4.1gb Hdd,
SBlaster Live! Digital.
17" Mag InnoVision PrefectVision 770Ti TrinitronFR Monitor (Amazing VQ, the sharpest screen on the market).
Logitech MouseMan Wheel USB (on Everglide Giganta)
and Focus 127keys MM Keyboard.
HP SCSI Cd-Rw 7200Si
Aopen X48 Optical Disc Drive.
3Com NIc @ Tevel/3Com Cable Modem
Modded case, the "banshee". 6 fans.
3Com Palm IIIx + GoType + AxxPAC
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