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What'S UP With UT?

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  • What'S UP With UT?

    I installed the 4.25 patch, so to test if finally all the z-buffer problems would be gone.

    All I get is a comepletely corrupted display... colourd lines walking over my screen and stuff... luckily I know how to quit ut without seeing the menu.

    So I am back in win2k desktop again, but there is screen corruption in win2k now too! (not much luckily). So I reboot, and install the new beta d3ddrv.dll that epic released.

    Now I am able to start UT proporly, and no more display corruption. I enable use32bitzbuffer, and start the game.... STILL Z-BUFFER ERRORS (32-bit zbuffer IS enabled in my Powerdesk properties). So I read the UT fixes of 4.25 on the website, and they include the following text:

    - fixed D3D 32 bit zbuffer allocation
    - The 'Use32BitZBuffer' switch in the advanced Direct3D options, which is disabled by default, will force the use of a 32-bit Z buffer even in 16-bit color display modes. This can be used to fix flickering world surfaces and similar visual corruption when running in 16-bit mode on several cards, like the Matrox G400


    Then I think: WTF? even in 32-bit, UT always gave me z-buffer corruption...

    So I set colour to 32-bit in UT, and I even 32bittextures.... and yes, again, STILL Z-BUFFER CORRUPTION!

    Now I am wondering, WHAT DID EPIC FIX???

    or is it the new beta d3ddrv.dll that causes the z-buffer problem again, and the only version that it is fixed in causes huge display corruption on my pc?


    [This message has been edited by dZeus (edited 04 August 2000).]

  • #2
    dunno ...

    did you try to set your ZBuffer to 16bit via PowerDesk and then enable 32bitZ in UT ?
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    • #3
      nope, that didn't do the trick...


      did someone else get the z-buffer problem to be fixed?

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      • #4
        Do not change to 32bit color. That just slows the game down. UT is optimized for 16bit anyway. Activate the console and type in preferences. Go into the D3D options under renderinig and change the "Z=buffer" to 32bit not color. Set Powerdesk to this as well.

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        • #5
          that's what I've tried in the first place, as I stated in my first post... didn't solve anything at all

          Is the fix still in the beta d3ddrv.dll epic released just after the 4.25 drivers?

          what win2k drivers are you using?

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          • #6
            Hey!

            I'm using PD 6.01 with the 425 patch AND (very important I might add!) the new d3ddrv.dll they released the next day the patch got out.

            I'm running in 32 bits, trilinear, with most options on (except detail textures in 800X600 and I get 55 fps.

            When I first installed the patch the game was really buggy. It took forever to start and the sound was all messed up too. Soon as I installed the new dll it all when away.

            Including the famous Z-Buffer bugs. CTF-Face is now perfect (or almost there is something in the edges of the planet but it's not so bad) and Morpheus was another place where there was a lot of clipping too. It dissapeared mostly it's almost not noticable.

            I didn't try it in Win2k though.

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