Yeah! Finally the PD 6.01 corrected my corrupted texts problems in cstrike 6.6b (when you go in the menus and then back to the game). But, in the other hand, some weird corrupted zones when they have some "juice" on the wall or on the ground, but this is a minor issue, i can live with. I have a Marvel G400-TV, my brother have a G400 16mb and we have solved the "corrupted texts" problem with 6.01. But I just want to know if some of you have the same texture problems. I explain texture problems: some wrong textures on walls, ground (when someone is dead here), when you shoot on a wall, throw a smoke grenade near a wall, etc...
We play both at 1024X768
latest half-life updates
My system;
Marvel G400-TV
PIII 550 on a ASUS P2B-S (440BX)
128MB PC-100 SDRAM
SBLIVE value
SCSI hard drives (too much to put here)
LS-120, PLEXTOR CD-R and CD-ROM
SCSI tape backup
Intel 10/100 LAN adapter PCI
My brother system (or known as old dawn cheap machine):
Matrox G400 16MB (not dualhead and got it in exchange with a ATI RAGE PRO 4mb ... lol)
AMD K6-2 500 on a Chaintech 5AGM2
64MB PC-100, 6GB quantum IDE drv.
Panasonic 12X CD-ROM
SB PCI 128
Intel 10/100 LAN adapter PCI
Tell me your experience with PD 6.01 and Cstrike 6.6! GO GO GO!!
We play both at 1024X768
latest half-life updates
My system;
Marvel G400-TV
PIII 550 on a ASUS P2B-S (440BX)
128MB PC-100 SDRAM
SBLIVE value
SCSI hard drives (too much to put here)
LS-120, PLEXTOR CD-R and CD-ROM
SCSI tape backup
Intel 10/100 LAN adapter PCI
My brother system (or known as old dawn cheap machine):
Matrox G400 16MB (not dualhead and got it in exchange with a ATI RAGE PRO 4mb ... lol)
AMD K6-2 500 on a Chaintech 5AGM2
64MB PC-100, 6GB quantum IDE drv.
Panasonic 12X CD-ROM
SB PCI 128
Intel 10/100 LAN adapter PCI
Tell me your experience with PD 6.01 and Cstrike 6.6! GO GO GO!!
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