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UT Z-buffer problem FINALLY fixed

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  • UT Z-buffer problem FINALLY fixed

    the beta d3drv.dll epic released yesterday did the trick

    4.25 just caused massive display corruption, and the beta d3ddrv.dll they released almost directly after the 4.25 release had the z-buffer problem in it. With the d3ddrv.dll they released the 5th of august, I have good performance (can't say that of 4.20), and no more z-buffer problem!!!! I AM HAPPY!

    well... maybe I will come to the MGI server some time, since everything works fine again

  • #2
    FINALLY!!!

    ------------------
    Know what I mean?

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    • #3
      Where can I get it? Couldn't find it at planetunreal!

      ------------------
      Pentium3 500Mhz
      64MB Ram
      Matrox Millennium G200 (8MB), PD 5.41, grafic-bios 2.6 -20
      Sony CRX-100E CD-writer
      Toshiba SD-M1202 DVD-Rom
      Pentium3 500Mhz
      192MB Ram
      Matrox Millennium G200(8MB)

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      • #4
        @dZeus: How come you registered August2000 and already have so many posts?
        Pentium3 500Mhz
        192MB Ram
        Matrox Millennium G200(8MB)

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        • #5
          Elemental: There is a link @ www.voodooextreme.com. Be advised this is a beta, but does seem to improve D3D rendering on a G400.

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          • #6
            my account was messup up.... Ant fixed it, but the registration date is still wrong, but I don't care

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            • #7
              By the way: I suggest that people who are registered for half a year, or perhaps one year, should automaticly become Murcers, although they don't have 100posts!


              P.S.: Do you know smileyland?
              justsaywo.com/smile.htm
              Pentium3 500Mhz
              192MB Ram
              Matrox Millennium G200(8MB)

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              • #8
                Ahh! So that's what you need to become a MURCer. Look's like I'm almost there...
                All I need to do is talk crap a few more times and I can break free from the chrysalis of being a mini-MURCer...

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                • #9
                  Hey what's wrong with Voodoo Extreme?
                  I was constantly being dropped. I barely got the file.

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                  • #10
                    hi all

                    heh.., take a look at Earth border line "ctf-FACE map", there are still some z-buffer clipping errors. Yes, mostly it`s fixed. Then turn on the "detail textures". This setting causes horrible texture flashing on the floor in all UT maps. Next, in the "Ethernal caves.map" there are some visibility problems with red or blue flag at certain distances.

                    As dZeus I use too the same beta D3Ddrv.dll (217088 B) released 5.8.2000. No performance problems a no terrible HDD trashing compared to the UTpatch425 and no z-buffer bugs compared to the beta D3Ddrv.dll (212 992 B) released directly after UTpatch425.

                    g400+PD6.01beta+Dx7+Win98SE

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                    • #11
                      Yes!
                      Yes!!
                      Yes!!!

                      Finally.

                      Armada made stable - check
                      UT Looking Good - check
                      Powerdesk 6 Release - Please hurry.

                      BTW - Star Trek Voyager : Elite Force is due in six weeks. (supposedly anyway)

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                      • #12
                        18 to go.
                        Oops make that 17

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                        • #13
                          John:

                          I enabled the detail textures, and noticed no big huge z-buffer corruptions (like those mentioned by you)...

                          maybe there is some UT/Powerdesk setting that's different from my pc which causes this?

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                          • #14
                            hi dZeus

                            check your email, I sent you some UT screenshots. Please check the name of every screenshot!


                            regards
                            Rambo

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