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  • UT patch 4.28

    http://216.162.101.40/official/utpatch428.php3
    P5B Deluxe, C2D E6600, Scythe Ninja, G.Skill 2GBHX
    Raptor 150x3, Plextor PX-760SA, X-Fi Elite, 7900GT, 21" CM813ET Plus, CM Stacker

  • #2
    Thx for the heads-up sisyfos. Have you tried it? Even with the beta d3d.ddl, UT 4.25 is virtually unplayable on my system (<20 fps).

    John

    ------------------
    PIII750 =&gt; 840 MHz
    Asus P3B-F (BIOS 1.06)
    G400MAX(PowerDesk 6.01 beta)
    Win98
    DirectX 7.0A
    384 MB CAS 2 PC133 memory
    Aureal SQ 2500 (Vortex2, 2048 drivers)
    Klipsch Promedia V2.400 speakers
    Adaptec AHA-2940U2W(BIOS 2.57)
    Quantum 9/1 GB Atlas 10K
    Plextor UtraPlex Wide Plexwriter 8/20 CDR
    the last ISA modem

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    • #3
      JR, the d3d.dll dated Aug 5 was posted was to fix the problems with patch 4.25. I installed and it fixed most of the problems (especially the Zbuffer issues)
      "Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -- Dr. Seuss

      "Always do good. It will gratify some and astonish the rest." ~Mark Twain

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      • #4
        Thx Greebe, that is the one I was referring to as beta d3d.dll. I'm not sure what I've done. For some reason 4.25/4.28 with the Aug 5 d3d.dll is really bad. Prior to this is was great.


        John

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        • #5
          I downloaded and installed the 4.28 patch, and it is doing really good for me. I'm using the PD 6.00 beta drivers, 1024x768x32 with 32 bit Z buffer, and it is movin' right along and looking real good.

          This is the first good patch in a while that did not require a d3ddrv.dll beta.

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          • #6
            In my opinion, that latest beta is included in this patch, maybe in a revised version.

            ------------------
            "I wish I was a witch...
            ...to shove my broomstick right up your *ss."

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            • #7
              I installed patch 428 2 days ago and it runs properly with my Millennium G200 card. No performance reduction as with v425.
              ASUS P2B rev. 1.10 motherboard | 640 MB 100Mhz CAS 2-2-2 SD-RAM | P!!!-800 MHz @ 800 MHz CPU | Matrox Millennium G200 AGP 8 MB | Soundblaster Live! with digital I/O | Quantum Fireball EX 6 GB UDMA/33 HDD [C,D] | Seagate Barracuda 20 GB UDMA/66 HDD [E,F,G] | HP8100i CD-RW 24x/4x/2x [X] | 3.5" FDD [A]
              | 5.25" FDD [B] | Momenta 56K fax/voice/modem | HP4100c USB scanner | HP LJ-5L printer | OS: Win98: All HD partitions FAT32

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              • #8
                i dunno it seems so much slower ever since the patches went above 405b (d3d) 413 was ok 420 was getting slow and now 428 it takes over 30 for the game to switch from the demo intro thing to the main screen ..... ouch it really annoys me that n e how

                laterz oracle

                ------------------
                P3 600e @ 700 (6*115)
                128mb 100mhz sdram
                abit be6-2
                matrox g400 max (160/213)
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                win 98
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                pd 6.00beta
                tgl 1.3
                ....................
                P3 600e @ 660 (6*110)
                128mb 100mhz sdram
                abit be6-2
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                voodoo 3 2000 pci (166)
                soundblaster 16pci
                4.3gb seagate udma 33
                15.3 wd udma 66
                creative modem blaster 56k ext
                win me
                ie5
                direct x 8.0
                4013.71

                ....................

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                • #9
                  Oracle - I use 405B since I think it works the best on my computer (fastest). So far, every upgrade I do makes it slower.

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                  • #10
                    Hey Oracle, you should get rid of the "intro thing".

                    In UnrealTournament.ini you should replace the value for "Local Map = " so that it looks like this:

                    [URL]
                    LocalMap=UT-LOGO-Map.unr

                    Then just press the [Esc] key when the logo appears.
                    My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

                    Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

                    Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

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                    • #11
                      I just loaded the 4.28 patch today and jumped on the MGI server. I must say, it's working pretty good for me. I'm using the 6.10 PD beta drivers.

                      Frame rates seem a little better than before, all the Z-buffer flickering is gone, and online play is solid using my dialup modem. Actually, I was one of the few people on the server tonight (ALPBM aka Darth_Mahl was the other) that was using dial up, and I didn't notice that much of a disadvantage. I even won a couple of "Hammer Matches" against LPB's on Ghostman's server. That has never happen for me before, so I'm pretty happy with the new update.
                      My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

                      Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

                      Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

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                      • #12
                        Doesn't work for me.

                        After updating, first start of UT -> HALT.

                        - after many tries -

                        With software rendering it works quite well.

                        With D3D, small resolution and 16bits it looks really ugly, but works - for a while. Didn't even finish that starting demo, halted at the "you have been selected.." part or somewhere near it.

                        Music continues even after halt (no, it doesn't loop in soundcard's buffer), but only thing I can do is Ctrl-Alt-Del -> "Exception 0E" or "System is busy waiting for..".

                        With 32bit colors menus are REALLY slow, like 2 minutes to switch to 32 bit mode and 30 secs to open any dialog.

                        I've had these menu-problems with 420 too, just after updating to it, but it disappeared quite soon.

                        Hopefully there will be menusystem made with QUICK BASIC, running in DOS TEXTMODE, in their next game. Some people just can't make STABLE menusystem.

                        Anyway, any suggestions on how to fix these problems?

                        -Athlon @somewhere around 800MHz at the moment, PERFECTLY stable even at 900MHz.
                        -Asus K7M
                        -256MB
                        -G400 DH 32MB with Pdesk "6.11.031"
                        -Windown'98
                        -Swap is 200-500MB (limited to, should be enough?)


                        ------------------

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                        • #13
                          Beezer
                          Good tip on the intro. Cut the cycle time by ~20% between intro and game screen.

                          thx

                          Rocket_Bait
                          Rocket_Bait
                          Never met a high velocity explosive projectile that I didn't get in the way of!

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