I just gotten my hands on the yet unrealeased UTpatch430 for Unreal Tournament. Anyone know if there is a no-cd fix available for it? Didn't find one at gamecopyworld
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UTpatch430
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So what is it suppose to fix?
JoelLibertarian is still the way to go if we truly want a real change.
www.lp.org
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System Specs: AMD XP2000+ @1.68GHz(12.5x133), ASUS A7V133-C, 512MB PC133, Matrox Parhelia 128MB, SB Live! 5.1.
OS: Windows XP Pro.
Monitor: Cornerstone c1025 @ 1280x960 @85Hz.
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http://www.unrealtournament.org
UT 430 Release Notes - [September 01, 2000 03:49] - Demigod
[Comments On This Article: 4]
Here they are folks, hot off the press. The 430 patch release notes are ready to roll and boy are they packed with UT goodness. Here we go:
First, the editor enhancements:
* Actor grouping (like vis groups in Worldcraft)
* made all browsers dockable inside of a master browser window (individually configured)
* you can have a mix using this system ... have some browsers docked, others floating
* added ability in texture browser to rename textures
* all browser windows will fill in a default filename when saving packages or exporting items
* 2D shape editor
* you can build shapes however you want - no more worrying about triangles
* shapes will auto-triangulate when you create a brush
* now supports multiple shapes
* supports bezier segments
* had problems with beziers on the left hand side of the shape
* would have problems with tons of polys in the shape
* now has the ability to scale shapes up or down
* brush pivot point should now be in the correct place after creating a brush
* "Radii view" will now work in the 3D window by rendering the collision cylinder as an 8-sided wire cylinder
* "Radii view" will also show the radius of things like lights in the 3D window
* made the "snap vertex" graphic on the bottom bar larger
* various vertex editing fixes/improvements
* Brush Clipping
* changed the marker to a little push pin
* clip markers are now numbered as you add them in - like QER
* clip markers have a circle drawn around them that doesn't scale with zoom distance
* you can select clip markers by clicking the circle as well as the actor itself
* fixed MeshBrowser not playing individual animations
* changed vertex editing color to always be white
* may have fixed the way the tabs would overlap each in the "surface properties" & "build options" dialogs
* turned the mesh viewer into a regular browser window - it can be docked & is treated the same as the other browser windows
* cleaned up the UI on all the browsers - things are much more consistent & cleaner now
* when an image is loaded into the 2D shaper, the lines should be dark gray instead of black
* the image also shifts around when you move the origin. It shouldn't - lock it at the origin.
* box selection mode will no longer occasionally leave the box sitting there until you move the camera again
* fixed the "can't clip brush after using vertex manipulation on it" bug. If something goofy DOES happen with the brush clipping it can be fixed 99% of the time by transforming the brush permanently, & trying the clip again.
* CTRL+E hotkey for "Save As"
And finally, the game/server enhancements:
Version 430 is completely network compatible with all previous public releases of UT (versions 400, 402, 405b, 413, 420, 425, & 428).
- faster server browser initial pinging of servers. Added a new default property to [UBrowserServerPing], MaxSimBroadbandPing, which defines the max number of servers to simultaneously ping if your netspeed > 6000.
- team scoreboard holds more players (no more names dropping off the bottom for 32 player games).
- faster server ping response for servers with mutators.
- admins lose cheats & die when they log out as admins.
- fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)
- fixed thrown weapons sinking into ground in net play
- fixed listen server crashing with too many serverpackages
- fixed server still sending data on disconnect
- fixed server not allowing custom skins because of skin cheat fix
- servers are now prioritized by version on the master server
- improved map decompression time.
- slight improvement to server CPU utilization.
- prevent message spamming in net play.
- centered admin messages - if logged in as an admin, start your message with a # to have it centered.
- voice autotaunts not printed in net games.
- faster menu loading with mods.
[This message has been edited by Brian R. (edited 03 September 2000).]
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