I started in 1993 as Wolfenstein 3-D was released in May 1992, and a trend in youth related crime really started to emerge immediately afterwards.
The first column of data represents the United States' overall violent crime rate (incidents per 1000 persons) while the second data column represents the serious violent juvenile crime rate (incidents per 1000 persons, ages 12-17).
1993 49.1 51.9 (Doom Released, December 1993)
1994 51.2 47.0 (Doom II Released, August 1994; Heretic Released, December 1994)
1995 46.1 36.3 (Hexen Released, November 1995)
1996 41.6 35.5 (Duke Nukem Released, January 1996; Quake Released, June 1996)
1997 38.8 30.7 (MDK Released, May 1997; Quake II Released, December 1997)
1998 36.0 26.5 (Unreal Released, May 1998; Heretic Released, November 1998)
1999 32.1 ???? (Unreal Tournament Released, Novmber 1999; Quake III Arena Released December 1999)
Interestingly enough, the youth violent crime rate began dropping sooner and more sharply than the overall population's.
What conclusion do I draw from this? If Daikatana, Duke Nukem Forever, and Max Payne shipped on schedule, the youth violent crime rate would be approaching zero.
Paul
paulcs@flashcom.net
[This message has been edited by paulcs (edited 11 September 2000).]
The first column of data represents the United States' overall violent crime rate (incidents per 1000 persons) while the second data column represents the serious violent juvenile crime rate (incidents per 1000 persons, ages 12-17).
1993 49.1 51.9 (Doom Released, December 1993)
1994 51.2 47.0 (Doom II Released, August 1994; Heretic Released, December 1994)
1995 46.1 36.3 (Hexen Released, November 1995)
1996 41.6 35.5 (Duke Nukem Released, January 1996; Quake Released, June 1996)
1997 38.8 30.7 (MDK Released, May 1997; Quake II Released, December 1997)
1998 36.0 26.5 (Unreal Released, May 1998; Heretic Released, November 1998)
1999 32.1 ???? (Unreal Tournament Released, Novmber 1999; Quake III Arena Released December 1999)
Interestingly enough, the youth violent crime rate began dropping sooner and more sharply than the overall population's.
What conclusion do I draw from this? If Daikatana, Duke Nukem Forever, and Max Payne shipped on schedule, the youth violent crime rate would be approaching zero.
Paul
paulcs@flashcom.net
[This message has been edited by paulcs (edited 11 September 2000).]
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