Greetings good people of the MURC, yet again you are my last (my only) hope... (/me takes on dramatic Star Wars voice, heh)
My system:
P3-800, Abit Be6-2, 256MB RAM, G400 MAX, RRG.
Win2k SP1, DX7.0, Half-Life v1.1.0.1
1152x864 16 bit colour 32bit z-buffer 100Hz refresh via Powerstrip.
My problem:
Performance in Half-Life (and all its mods) in OpenGL is halved using any 5.1x driver, compared to any 5.0x driver. Further, enabling night vision goggles in CS causes FPS to drop by ANOTHER 2/3 under 5.1x e.g. from 60FPS (old driver) to 30FPS (new driver) to 10FPS (new driver + night vision).
Performance in HL in D3D with 5.1x driver is OK (5.1x roughly equal to 5.0x) but D3D mode is not useable due to other issues - control etc.
Performance in all other games (OpenGL and Direct3d) is normal (I tested Quake1, Quake2, Quake3, UnrealT)
Therefore this seems to be specific to Half-Life.
I tried with the default HL video config, and with my usuall custom config, mine is a few FPS faster.
I am aware of the major HL cvars (gl_texsort, gl_ztrick etc.) None helped, some make things worse.
I am frustrated about this because CS is the only game I care about, and I can't play clan matches with 1/2 to 1/6 FPS. I was happy before to revert to 5.0x series, as I was assuming Matrox would fix 5.1x, but with yet another 5.1x release not helping I feel I must now seek help - at some point I will inevitably NEED newer drivers (already there are many features in the new ones I miss) and apart from this one issue am most satisfied with the G400.
Could the 1/2 performance be connected to the 1/2 size G400icd.dll? (just kidding)
I tried using 5.0x ICD with 5.1x installed but causes crash just after entering a map.
Tried disabling powerstrip, no effect. Need it for high refresh rates with 5.0x
I called Matrox UK Tech Support today, but they had no reports matching this issue. Nothing. Nada. Zip.
Any help most appreciated,
Smiff
My system:
P3-800, Abit Be6-2, 256MB RAM, G400 MAX, RRG.
Win2k SP1, DX7.0, Half-Life v1.1.0.1
1152x864 16 bit colour 32bit z-buffer 100Hz refresh via Powerstrip.
My problem:
Performance in Half-Life (and all its mods) in OpenGL is halved using any 5.1x driver, compared to any 5.0x driver. Further, enabling night vision goggles in CS causes FPS to drop by ANOTHER 2/3 under 5.1x e.g. from 60FPS (old driver) to 30FPS (new driver) to 10FPS (new driver + night vision).
Performance in HL in D3D with 5.1x driver is OK (5.1x roughly equal to 5.0x) but D3D mode is not useable due to other issues - control etc.
Performance in all other games (OpenGL and Direct3d) is normal (I tested Quake1, Quake2, Quake3, UnrealT)
Therefore this seems to be specific to Half-Life.
I tried with the default HL video config, and with my usuall custom config, mine is a few FPS faster.
I am aware of the major HL cvars (gl_texsort, gl_ztrick etc.) None helped, some make things worse.
I am frustrated about this because CS is the only game I care about, and I can't play clan matches with 1/2 to 1/6 FPS. I was happy before to revert to 5.0x series, as I was assuming Matrox would fix 5.1x, but with yet another 5.1x release not helping I feel I must now seek help - at some point I will inevitably NEED newer drivers (already there are many features in the new ones I miss) and apart from this one issue am most satisfied with the G400.
Could the 1/2 performance be connected to the 1/2 size G400icd.dll? (just kidding)
I tried using 5.0x ICD with 5.1x installed but causes crash just after entering a map.
Tried disabling powerstrip, no effect. Need it for high refresh rates with 5.0x
I called Matrox UK Tech Support today, but they had no reports matching this issue. Nothing. Nada. Zip.
Any help most appreciated,
Smiff
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