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Is it possible to run Elite Force with TurboGL?

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  • Is it possible to run Elite Force with TurboGL?

    It's in Q3A engine so it should be possible but there is no opengl32.dll in EF directory. Any suggestions?
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  • #2
    I suggest you just try it.
    Either it'll work or it won't.
    Just pul the TGL dll in there and fire up the game. There should be no changes needed in the game, it will just start using that dll instead of the windows OGL stuff.
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    • #3
      Install it on Quake 3, or any game the TurboGL Manager detects and copy it from there (the opengl32.dll) to your EF folder.
      It won't be much faster but if you're having problems with the ICD it's worth trying

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