I've been doing quite a bit of fiddling with my G400 today. The game in question is NFS:HS. Unbelievably almost, it's actually playable in 1600 x 1200 x 16 (1600 x 1200 x 32 will not run). It can get a little choppy at times, but not too bad. If I drop the resolution down to 1280 x 960 x 32, it's more or less smooth all the time. However, I definitely notice a quality difference between the two, which somewhat surprises me. The resolution difference isn't THAT great, I mean 1280 x 960 I thought was pretty high! I am guessing that this game doesn't really take much advantage of using 32bit color, as I can't tell much of a difference between 16bit and 32bit in any resolution. It should be noted that I only have 20/20 vision in one eye though, the other is something horrible like 20/200. 
In any case, I did gobs of tweaking with MGA Tweak for the first time today. Got the card (G400 32M DH) running at 300 PLL, making for 150 core and 200 memory. My 3D Mark 2000 scores went up by 9-20% depending on resolution, except in 640 x 480 (stayed the same) and 1600 x 1200, which went down. It ran perfectly stably for a couple hours, then I started getting some white speckles in the screen.
I didn't notice any significant improvement in speed during gameplay, so I'm dropping it back down to stock levels. Ah well, what can you expect with no added fan.
But at least I know it will run at some pretty good speeds if I ever had a game where it made a difference.
3D Mark sure seems even more useless now. According to my findings, in 1024 x 768, if I go from 16 bit to 32 bit, my score drops in half or more. Yet in actual games I can't tell any difference??
Sorry to ramble on, I know I'm like a year behind all you guys...
Cheers,
Aaron

In any case, I did gobs of tweaking with MGA Tweak for the first time today. Got the card (G400 32M DH) running at 300 PLL, making for 150 core and 200 memory. My 3D Mark 2000 scores went up by 9-20% depending on resolution, except in 640 x 480 (stayed the same) and 1600 x 1200, which went down. It ran perfectly stably for a couple hours, then I started getting some white speckles in the screen.
I didn't notice any significant improvement in speed during gameplay, so I'm dropping it back down to stock levels. Ah well, what can you expect with no added fan.

3D Mark sure seems even more useless now. According to my findings, in 1024 x 768, if I go from 16 bit to 32 bit, my score drops in half or more. Yet in actual games I can't tell any difference??
Sorry to ramble on, I know I'm like a year behind all you guys...

Cheers,
Aaron
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