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UT: DOM-Sesmar (16bit)

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  • UT: DOM-Sesmar (16bit)

    When I start DOM-Sesmar in 16bit mode there are a lot of graphical bugs (skybox, texture-detail, etc.). Is this a common problem with the G400? I have no problems with other maps in 16bit or Sesmar in 32bit.

    I always play UT in 32bit. So there is no really need for a solution. Just want to know whether this is normal on a G400. I asked a friend about this map in 16bit. But it looks fine on a Geforce2.

  • #2
    I just tried it, and yes it looks downright ugly on 16 bit mode. Going back to 32 bit everything looks fine except the skybox (still see some artifacts).
    My rig: P4 3.0GHz; Asus P4C800E; 1GB DDR 3200; AIW Radeon 9800 Pro; WD 120GB SATA; Plextor DVD burner; Liteon DVD reader; Audigy 2ZS; Logitech Z560 4.1; NEC FE991SB

    Kid's rig: AMD XP 1600+; 512MB ram; GF4 Ti4600; Maxtor 60GB; Plextor CD burner; Sony DVD reader; SB Live; Cambridge 4.1 speakers; NEC FE991SB

    Other kid's rig: Athlon 2700+; ASUS A7N8X mobo; 512MB PC3200 ram; GF4 Ti4600; Maxtor 80GB; SB Live; Cambridge 2.1; NEC FE991SB; Liteon DVD-ROM

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