If 5.55 is giving you problems in BG2, then go to 6.04, 6.01 is very broken for OpenGL support.
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Gurm:
Originally posted by Gurm:
Installs fine, runs fine. No edits necessary (other than having to edit baldur.ini AFTER the first run of the game if you want a refresh rate other than 60hz, ick!).
In 2D this value is 60
In 3D this value is 0
I've tried to edit and of course save it to 85, but it reverts to its default.
Do what does your "after" mean?
Thanks
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ASUS P3BF i440BX,Intel PIII 500, 128MB RAM,Fujitsu 13GB HD, Creative 48X CDROM, Matrox G400Max 5.52 BIOS 1.6.25,SB Live MP3+(ver 4.06.711),Liveware3.0,DX7.0, Linksys 16bit ISA NIC/cable internet, Viewsonic E790 19" monitorWin98se ,ASUS P3BF ACPI 1006,Intel PIII 500 i440BX, 128MB RAM,Quantum Fireball 20.5GB and Fujitsu 13GB HDs, LG Electronics 52X CDROM, Matrox G400Max 6.04 BIOS 1.6.25,SB Live MP3+(ver 4.06.711),Liveware3.0,DX7.0, SMC 10/100 PCI NIC/cable internet, Viewsonic E790 19" monitor
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What I meant is that for me, changing the value did nothing for the first run of the game, which automatically set it to 60. After the first run through the game, I set the value to 85 and was a happy camper. This was necessary on both my G400 and my wife's TNT2 - although we're both running under Win2k which might have some bearing on the matter.
- Gurm
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Listen up, you primitive screwheads! See this? This is my BOOMSTICK! Etc. etc.The Internet - where men are men, women are men, and teenage girls are FBI agents!
I'm the least you could do
If only life were as easy as you
I'm the least you could do, oh yeah
If only life were as easy as you
I would still get screwed
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To revive an old thread...has anyone had any luck getting Baldur's Gate 2 working in 3D mode under win2k with a G400 Max?
Seems like this thread is just about 98 or ME...
Any information will be appreciated. Thanks.
Erebus
[This message has been edited by erebus00j (edited 28 November 2000).]
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Lots of us have Win2k. BG2 runs just fine.
- Gurm
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Listen up, you primitive screwheads! See this? This is my BOOMSTICK! Etc. etc.The Internet - where men are men, women are men, and teenage girls are FBI agents!
I'm the least you could do
If only life were as easy as you
I'm the least you could do, oh yeah
If only life were as easy as you
I would still get screwed
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Mind giving any specific details? What res/color depth? Latest powerdesk drivers? Or the certified ones?
I have tried lots of combinations with no luck yet to get 3D to work. It starts, just a black screen, then quits back to the desktop...
Erebus.
[This message has been edited by erebus00j (edited 28 November 2000).]
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Just works with the 5.14 and up drivers.
'Course that's on my machine. I know some people were still having trouble, can't recall their solution. Have you checked the Matrox forums yet? There were a lot of posts about BG2 over there.
- Gurm
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Listen up, you primitive screwheads! See this? This is my BOOMSTICK! Etc. etc.The Internet - where men are men, women are men, and teenage girls are FBI agents!
I'm the least you could do
If only life were as easy as you
I'm the least you could do, oh yeah
If only life were as easy as you
I would still get screwed
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Sorry, but win2k and BG2 3D is not working well for me. I get messed up loading screens <A href="http://sputnik.levitate.org/~ewaldchen/bg1.jpg">like this one</A> and the overall game runs much slower (scrolling around the map is noticably bad).My setup:
Windows2000 SP1
G400 16meg
latest G400 drivers for w2k (5.20)
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I've got the same problem with my system. Pentium 500, 128 Meg RAM, G400 32 Meg, Windows 2000 SP1.
When the game is set to use 3d acceration it starts to a blank screen and then dumps you back out to the desktop. I'm also using the 5.20.16 version of the G400 drivers.
Any ideas anyone? Please...
John
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Here's what I've found out from Matrox. There appears to be a problem with "bit map caching" when using the G400 and OpenGL drivers with Windows2000.
Matrox suggested I use their Tweak Utility http://www.matrox.com/mga/support/dr.../ftp_util2.cfm to disable "bit map caching".
I tried the tweak utility to disable the "bit map caching" option. Disabling the "bit map caching" DID allow me to successfully select and use the "3D Acceleration" option in the Baldur's Gate II, but it did appear to reduce the grandeur of the 3D effects in the game (I tested spells primarily).
Someone else should give it a try to see if they experience the same result.
Hopefully Matrox will correct this in a future release of their G400/Windows2000 driver.
Regards,
John
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I wonder what the issue is? It works fine for some of us (has since the game was released) but not for others. The fade mode bug (scene fades) is fixable with the page flipping (disable it), and the corrupted loading screens were fixed in the 5.20 drivers (maybe even the 5.14's).
The other problems seem to only happen on some systems. My machine, on which it works fine, is:
Dual Celeron-533's @ 600
512MB Corsair PC133 (CL3@CL2)
WD 40GB Ultra100
IBM 20GB Ultra66
Abit BP6
G400 32mb dualhead (non-max)
SB Live!
Winnov Videum PCI vidcap/camera
3Com 3c905b NIC
Adaptec Ultra160 SCSI
Plextor 12x SCSI burner
Toshiba 5x SCSI DVD
- Gurm
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Listen up, you primitive screwheads! See this? This is my BOOMSTICK! Etc. etc.The Internet - where men are men, women are men, and teenage girls are FBI agents!
I'm the least you could do
If only life were as easy as you
I'm the least you could do, oh yeah
If only life were as easy as you
I would still get screwed
Comment
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I have some corrupted text with the game, and a little bit of corruption on some textures at the screen edges (but that one is due to vsync being off).
Do you think enabling vsync will fix that? I'm using the PD6.10 drivers on Win98SE. No problems with other games at all.
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When using pd6.10 I have no corruption whatsoever, you might want to enable vsync.
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System:
Asus A7V rev. 1.01p bios 1004.a
AMD Thunderbird 800@800
SBLive retail with liveware 3.0
Matrox g400 MAX
LG Flatron 795FT 17" monitor
IBM 13.5 GB 7200 hdd
Pioneer 103-s dvdrom
Win98 1.st edition
directx 7.0a
128mb pc133 cas2 from Memory Card TechnologySystem:
Asus A7V rev. 1.01p bios 1011
AMD Thunderbird 800
SBLive retail with liveware 3.0
Matrox g400 MAX pd 6.51
LG Flatron 795FT 17" monitor
IBM 13.5 GB 7200 hdd
Pioneer 106-s dvdrom
WinME
directx 8.0a
384mb pc133
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Originally posted by jcridgegxs:
I've got the same problem with my system. Pentium 500, 128 Meg RAM, G400 32 Meg, Windows 2000 SP1.
When the game is set to use 3d acceleration it starts to a blank screen and then dumps you back out to the desktop. I'm also using the 5.20.16 version of the G400 drivers.
Any ideas anyone? Please...
John
History:
Put in a new hard drive, CDROM, formatted, virgin install of Win98se and G400 6.04 drivers. Flashed that darn P3BF BIOS to 1006.
Baldurs Gate 2 ( with or without patch):
2D is exquisite even at 1024x768x32
I configured to 3d for a mid range computer,
800X600X16 or X32. Hit play. I can hear the CDROM accessing, the BG start menu minimizes and then the screen goes black. Then the minimized tab disappears and I'm back to a fully operational desk top.
Tried with a new game, previous saves, with the patch.
Tried Matrox Tweak ver 3.0, AGPx1, vflip off/on, accuracy/speed. Still wont load.
Device Manger:
IRQs
0 System timer
1 Standard 101/102-Key or Microsoft Natural Keyboard
2 Programmable interrupt controller
3 Communications Port (COM2)
4 Communications Port (COM1)
5 SMC EtherPower II 10/100 Ethernet Adapter
5 Intel(r) 82371AB/EB/MB PCI to USB Universal Host Controller
5 ACPI IRQ Holder for PCI IRQ Steering
6 Standard Floppy Disk Controller
7 ECP Printer Port (LPT1)
8 System CMOS/real time clock
9 SCI IRQ used by ACPI bus
10 Creative SB Live!
10 ACPI IRQ Holder for PCI IRQ Steering
11 Matrox Millennium G400 DualHead Max
11 ACPI IRQ Holder for PCI IRQ Steering
12 WheelMouse2 (PS/2)
13 Numeric data processor
14 Primary IDE controller (dual fifo)
14 Intel 82371AB/EB PCI Bus Master IDE Controller
15 Secondary IDE controller (dual fifo)
15 Intel 82371AB/EB PCI Bus Master IDE Controller
I know basically that ACPI is for power mangement.
With the flashed BIOS and a new install of Win98se, the ACPI appears.
Could this be effecting OpenGl?
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Win98se ,ASUS P3BF ACPI 1006,Intel PIII 500 i440BX, 128MB RAM,Quantum Fireball 20.5GB and Fujitsu 13GB HDs, LG Electronics 52X CDROM, Matrox G400Max 6.04 BIOS 1.6.25,SB Live MP3+(ver 4.06.711),Liveware3.0,DX7.0, SMC 10/100 PCI NIC/cable internet, Viewsonic E790 19" monitor
[This message has been edited by derah (edited 06 December 2000).]Win98se ,ASUS P3BF ACPI 1006,Intel PIII 500 i440BX, 128MB RAM,Quantum Fireball 20.5GB and Fujitsu 13GB HDs, LG Electronics 52X CDROM, Matrox G400Max 6.04 BIOS 1.6.25,SB Live MP3+(ver 4.06.711),Liveware3.0,DX7.0, SMC 10/100 PCI NIC/cable internet, Viewsonic E790 19" monitor
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Yea, I've been busy, havn't had a chance to revisit this one. Ok, IRQs are NOT shared. Hardware information is as follows:
Matrox G400 MAX, not overclocked
Powerdesk 6.10.013
Asus K7M motherboard(has a hybrid AMD 751/VIA chipset usage)
Sound Blaster Live with Liveware 3.0
Windows Millenium Edition
No shared IRQs are being used, I was careful about this one.
When I try to run in hardware mode, I find that things get very granular, it's almost like it's in 8 or 16 bit color mode when the game is set to use 32 bit color. I just don't get the distortion effects.
Software mode looks MUCH MUCH MUCH better.
Considering that the ONLY use of OpenGL is for the lighting effects(the rest is really just using software rendering), there isn't much reason for the problem except the OpenGL support being horrible. Since others have had this problem for a LONG time now, I'd say it's not just my setup, but something broken in the drivers. It MAY be related to the cut scenes showing in 8 bit color mode as well. And yes, I tried backward compatability=1, no difference at ALL.
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